Develop 2D&D features with Phaser 4, strict TypeScript, and D&D-inspired mechanics
Manage 2D&D save schema v16, migration, normalization, and location recovery
Test 2D&D logic with Vitest and browser flows with Playwright
Extend the multi-chunk world, city districts, dungeon levels, terrain, and fog in 2D&D
Implement 2D&D's D&D 5E-inspired stats, combat, elements, and statuses correctly
Manage Phaser 4 scenes in 2D&D with correct state flow, cleanup, and transitions
Create and modify procedural audio (music, SFX, footsteps) using Web Audio API in 2D&D
Implement weather effects and day/night cycle mechanics in 2D&D