بنقرة واحدة
gsp-feedback-design
Use when designing a game's visual, motion, audio, or UI feedback grammar.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Use when designing a game's visual, motion, audio, or UI feedback grammar.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-feedback-design |
| description | Use when designing a game's visual, motion, audio, or UI feedback grammar. |
Make feedback part of the design, not something bolted on at the end.
Follow the gsp-orchestrator output strategy:
docs/game-studio/feedback-design.md.Use:
./shared/templates/feedback-design.md./shared/checklists/feedback-design-checklist.md./shared/checklists/game-feel-pillars.md./shared/checklists/ui-ux-hard-rules.mdpolished-prototype or aboveFeedback is part of the mechanic contract. If the game does not communicate clearly or feel responsive, it is not “done enough.”