بنقرة واحدة
gsp-first-playable
Use when the chosen quality target is intentionally first-playable or spike-quality.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Use when the chosen quality target is intentionally first-playable or spike-quality.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-first-playable |
| description | Use when the chosen quality target is intentionally first-playable or spike-quality. |
You are the workflow for turning a prompt into a real first playable. This is a specialized mode, not the universal target for all game work.
Convert the user's idea into:
Follow the gsp-orchestrator output strategy:
docs/game-studio/spec.md, docs/game-studio/backend-decision.md, docs/game-studio/ux-flow.md, docs/game-studio/architecture.md, docs/game-studio/plan.md, docs/game-studio/quality-report.md.Use the shared template at ./shared/templates/first-playable-spec.md.
gsp-scope-guard.gsp-backend-selector.gsp-ux-flow-designer.gsp-loop-bootstrap.gsp-playability-verifier.gsp-screenshot-critic and gsp-hud-feedback-polish.Use this only when a minimal first-playable is truly the right target. If the user wants a stronger prototype or a production-grade feature, route elsewhere.