بنقرة واحدة
gsp-hud-feedback-polish
Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-hud-feedback-polish |
| description | Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game. |
Upgrade the build’s readability and feel where it matters most.
Use ./shared/checklists/ui-feedback-checklist.md.
This is not purely cosmetic. Strong feedback is part of whether the game feels “good” on the first result.
Use gsp-feedback-design when the build needs a deliberate cross-modal feedback grammar before polish passes.