| name | gsp-orchestrator |
| description | Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work. |
Using Game Superpowers
Collection entrypoint. Classify the request, then route explicitly.
Classification
- Build — new project, prototype, feature, vertical slice
- Audit — diagnosis, read-only review, risk or UX review
- Repair — targeted fixes after diagnosis
- Polish — working game, better feel / UX / feedback / quality
Project state:
greenfield
prelaunch
shipped
live-risky
Output strategy
Choose one before invoking downstream skills:
- inline (default) — keep findings and plans in conversation; do not write
docs/.
- minimal — persist only the small set of files needed for cross-session continuity.
- full — write all requested docs artifacts.
Default to inline unless the user explicitly wants docs or the project clearly needs them. This overrides downstream defaults.
Routing
Build
gsp-concept-brainstorm when fantasy or goals are unclear, and by default for one-prompt generation, showcase builds, benchmark runs, or archetype-led requests such as runner, platformer, survivor, shooter, breakout, fps, dungeon crawler, or arena
gsp-scope-profile
gsp-build-strategy
gsp-super-build
Add as needed:
gsp-douyin-h5 for explicit Douyin-style portrait H5 delivery
gsp-ux-flow-designer, gsp-feedback-design
gsp-loop-bootstrap, gsp-mechanics-systems-design
gsp-build-review, gsp-subagent-build-loop
gsp-web-2d-specialist, gsp-web-3d-specialist
gsp-polished-prototype, gsp-production-feature
Audit
gsp-project-state-assessment
gsp-project-audit
gsp-audit-scorecard
gsp-repair-roadmap
Add the matching audit skills:
gsp-ux-flow-audit, gsp-hud-readability-audit
gsp-feedback-audit, gsp-audio-feedback-audit, gsp-feel-audit
gsp-mechanics-systems-audit, gsp-scope-completeness-audit
gsp-production-readiness-audit, gsp-architecture-maintainability-audit
gsp-live-risk-audit when project-state == shipped or project-state == live-risky
Repair
gsp-repair-roadmap
gsp-scope-guard
gsp-implementation-plan
gsp-production-code when quality target >= polished-prototype
gsp-playability-verifier
gsp-live-patch when project-state == shipped or project-state == live-risky
Polish
gsp-hud-feedback-polish
gsp-feedback-design
gsp-screenshot-critic
gsp-playability-verifier
gsp-audio-feedback-audit
gsp-feel-audit
Trigger examples
- Requests like
做一个 Douyin H5 Interactive 作品, 抖音互动作品, 抖音互动空间, 抖音互动H5, 竖屏 H5 互动页, or 平台只接受 H5,要先定框架、文件结构和适配方式 should strongly bias toward gsp-douyin-h5.
- If the same request also includes real-time browser gameplay, add
gsp-web-2d-specialist after the platform shell and route are locked.
Rules
- Classify before implementation and prefer specialized skills over ad hoc reasoning.
- Keep the quality target explicit:
first-playable, polished-prototype, production-feature, or live-patch.
- For live or risky projects, prefer audit-first and surgical changes.
- For browser games, lock spatial model, camera/view model, control grammar, obstacle grammar, and first-30-seconds promise before coding.
- Prefer a builder + reviewer + verifier loop when the host supports subagents and the user wants maximum result quality; parallelize only across disjoint ownership zones.
- Require fresh runtime verification before claiming a benchmark or showcase build is complete.
- For cross-project reference or benchmarking, audit the reference project first, then apply the extracted patterns to the target via Repair or Build.
Output expectation
At the start, state the selected track, current project state, output strategy, and the next 2-5 Game Superpowers skills.