بنقرة واحدة
gsp-playability-verifier
Use when verifying a game build against its quality target before claiming it is complete.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Use when verifying a game build against its quality target before claiming it is complete.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-playability-verifier |
| description | Use when verifying a game build against its quality target before claiming it is complete. |
Verify the build against its actual target, not a generic low bar.
Follow the gsp-orchestrator output strategy:
docs/game-studio/quality-report.md../shared/templates/quality-report.md./shared/checklists/first-playable-rubric.md./shared/checklists/polished-prototype-rubric.md./shared/checklists/playability-verifier-output-checklist.md./shared/checklists/ui-ux-hard-rules.mdfirst-playable, use ./shared/checklists/first-playable-rubric.md.polished-prototype, also use ./shared/checklists/polished-prototype-rubric.md.production-feature or live-patch, verify the requested feature set plus regression risk in touched areas.For each critical check, report:
Do not declare success merely because something runs. The verifier exists to catch “technically alive, product-wise weak” outcomes. When runtime evidence is missing, say so explicitly. In a multi-agent build flow, this skill is the default verifier stage after implementation review, not an optional final flourish.