بنقرة واحدة
gsp-production-code
Use when game implementation quality must be maintainable, understandable, and safe to extend.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Use when game implementation quality must be maintainable, understandable, and safe to extend.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-production-code |
| description | Use when game implementation quality must be maintainable, understandable, and safe to extend. |
Raise the code-quality floor. Unless the user explicitly asks for a throwaway spike, code should be written as though the project may continue and ship.
Use:
./shared/checklists/production-code-checklist.md./shared/reference/game-dev-abstractions.mdGameManager, controllers, state machines, systems, UI flow owners, sound layers.Follow the gsp-orchestrator output strategy:
docs/game-studio/architecture.md and docs/game-studio/quality-target.md.