| name | gsp-requirements-brainstorm |
| description | Use when a game request is vague, contradictory, or under-specified and needs a production-ready brief. |
Game Requirements Brainstorm
Goal
Turn the request into a requirement set that is specific enough to build a strong result.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present requirements and quality target in conversation.
- minimal or full: write
docs/game-studio/requirements.md and docs/game-studio/quality-target.md.
Use:
./shared/templates/requirements-brief.md
./shared/templates/quality-target.md
Workflow
- Extract what the user definitely wants.
- Separate must-build features, must-not-cut qualities, optional features, and explicit non-goals.
- Infer smart defaults when they are obvious.
- Ask high-value clarifying questions whenever missing information would materially affect game form, feature correctness, wow-factor, UX / onboarding, audio / feedback, or verification standards.
- Do not stop after one question if multiple unresolved details still meaningfully change the result.
- Write acceptance tests in user language.
- Decide whether the quality target should be
first-playable, polished-prototype, production-feature, or live-patch.
Important
For greenfield showcase work, do not reduce the ask to a bare minimum.
Default to high-precision questioning rather than question minimization.