| name | stage-tamagotchi-godot-csharp |
| description | Apply engine-local C# development method and code style only when working in `engines/stage-tamagotchi-godot`, including its `.cs` files, `.csproj`, engine-local `.editorconfig`, and Godot-specific C# structure decisions. Do not use for TypeScript, Electron, renderer code, shared workspace config, repo-wide C# conventions, or any file outside `engines/stage-tamagotchi-godot`. |
Stage Tamagotchi Godot C#
- Confirm every touched file is under
engines/stage-tamagotchi-godot.
If the task crosses that boundary, do not use this skill as the governing
instruction set.
- Before editing C# files, read:
engines/stage-tamagotchi-godot/docs/csharp-development-method.md
engines/stage-tamagotchi-godot/.editorconfig
engines/stage-tamagotchi-godot/docs/csharp-style.md
- Treat the development-method document as the primary source of truth for
structure and feature usage. Treat
.editorconfig and csharp-style.md as
secondary formatting and naming guidance.
- Classify the change before coding:
- scene script
- runtime core
- contract and transport
- registry and discovery
- tooling and editor support
- Apply the local design method:
- keep scene scripts thin
- push durable logic into plain C# runtime objects
- make subsystem boundaries explicit through types
- use reflection for discovery, not steady-state execution
- use LINQ for cold-path querying and shaping, not hot-path loops
- use async at I/O and process boundaries, not as a default runtime model
- Apply the local low-level style baseline:
engines/stage-tamagotchi-godot/.editorconfig
- 4 spaces, LF, UTF-8, 100 columns
- Allman braces
System.* usings first
- keyword types such as
string and int
var only when the type is obvious
PascalCase for types and members
camelCase for locals and parameters
_camelCase for private fields
- Keep changes local to the engine. Do not push these C# rules into repo
root config or other workspaces.
- After changing C# files or the engine-local
.editorconfig, run the
verification command from engines/stage-tamagotchi-godot:
dotnet format --verify-no-changes
If verification fails because of pre-existing files outside the intended change
scope, report that clearly instead of broadening the edit set silently.