| name | flowchart |
| description | Turn a process, workflow, or decision logic into a clean flowchart. Use when asked to diagram a process, map a workflow, visualize steps/branches, or show 'how this works' as a chart. Produces a ready-to-render Mermaid flowchart (renders live in the playground, exportable as PNG/SVG) plus a short legend and the assumptions made. |
Flowchart Skill
A wall of prose describing a process is hard to follow; a flowchart makes the steps, branches, and
dead-ends obvious at a glance. This skill turns a described process into a clean, correctly-structured
Mermaid flowchart — with real decision diamonds, parallel paths, and end states — not a vague
box-and-arrow sketch.
Required Inputs
Ask for these only if they aren't already provided:
- The process — what happens, roughly in order (steps, who does what).
- Decision points — where the path branches, and on what condition.
- Start and end states — where it begins and the possible outcomes (success, rejection, error).
- Direction preference (optional) — top-down (
TD) for most processes, left-right (LR) for pipelines.
If the process is ambiguous, state the assumption you made rather than inventing steps.
Output Format
[Process name] — flowchart
A one-line summary of what the chart shows.
flowchart TD
A([Start]) --> B[First step]
B --> C{Decision?}
C -->|Yes| D[Path A]
C -->|No| E[Path B]
D --> F([Done])
E --> F
Legend / notes
- Rounded nodes
([ ]) = start/end, rectangles [ ] = actions, diamonds { } = decisions.
- Call out any swimlane/owner, SLA, or branch that needs attention.
Assumptions — anything you inferred about the process.
Mermaid Rules (so it renders)
- Start with
flowchart TD (or LR). Give every node a short ID (A, step1) and a label.
- Decisions are
{ } with labelled edges: C -->|Yes| D.
- Keep labels short; put detail in the notes, not inside the node.
- Avoid unescaped parentheses/quotes inside labels — they break parsing. Use plain text.
- One concept per node; don't cram a sentence into a box.
Quality Checks
Anti-Patterns
Based On
Process mapping / flowcharting practice (ANSI flowchart conventions), expressed as renderable Mermaid.