unity-builder-pattern
Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.
Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.
Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.
Encapsulate actions as objects for queuing, undo/redo, and async execution.
Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.
Robust Save/Load system using Data Binding, Serializable DTOs, and swappable Data Service backends (File/JSON default). Supports per-entity GUID identity for saving multiple actors (player, inventory, enemies).
| name | unity-builder-pattern |
| description | Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup. |
Minimal builder pattern for GameObject construction.
IBuilder<T> for any object typeBuilder.cs.txt: Complete builder pattern (interface + fluent implementation)var player = new GameObjectBuilder( "Player" )
.WithPosition( Vector3.zero )
.AddComponent<Rigidbody>()
.Build();