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neoxider-tools

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آخر تحديث١٨ يوليو ٢٠٢٦ في ١٩:٢٤

Build Unity gameplay with the NeoxiderTools package (com.neoxider.tools, namespace `Neo`) instead of writing everything from scratch. Use this skill whenever you write Unity C# in a project that contains `Assets/Neoxider` or depends on `com.neoxider.tools` — audio, saving, object pooling, reactive values, singleton managers, UI fly/animation, timers, combat/abilities/buffs (data-driven `Neo.Abilities`), survivor-style games, slot/wheel/merge/grid mini-games, inventory/shop, parallax, NPC AI, or ANY common utility (random, collections, transforms, string/number formatting, coroutines). It has a huge library of ready modules and `Neo.Extensions` helpers — reach for them first. Write CODE-FIRST using the package's C# APIs and AVOID the no-code / inspector-wiring layer (NeoCondition, `*NoCodeAction` bridges, `NoCode*` binding components) unless the user is already using it. Trigger for any substantive Unity coding task in a Neo / NeoxiderTools project, even if the user never names the package.

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

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SKILL.md
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