| name | shader-dev |
| description | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
|
| triggers | ["shader","glsl","ray marching","fluid simulation","procedural generation"] |
| od | {"mode":"prototype","category":"3d-shaders","upstream":"https://github.com/MiniMax-AI/skills"} |
shader-dev
Curated from the MiniMax AI team.
What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source
How to use
This catalogue entry advertises the skill in Open Design so the agent
discovers it during planning. To run the full upstream workflow with
its original assets, scripts, and references, install the upstream
bundle into your active agent's skills directory:
open https://github.com/MiniMax-AI/skills
Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.