| name | quick-draft |
| description | Card template and filling discipline for Quick Draft. References the structural skeleton (card-template.md) and provides the craft rules for turning sparse briefs into coherent, behavioral, playable cards. |
Quick Draft — filling discipline
Read references/card-template.md for the structural skeleton — frontmatter, # PERSONALITY, # SCENARIO, # EXAMPLES, and the primary greeting. Fill it, don't improvise the structure.
Filling discipline
- Coherent over maximal. Every inferred choice should reinforce the core fantasy. A smaller card where every line pulls one way beats a maximal card that contradicts itself.
- Behavioral personality. Translate any trait into a mechanism: what the character does that reveals it, when it surfaces, what it costs when it misfires. "Mysterious" → "collects secrets like currency and trades them when cornered".
- A greeting with a handle. The primary greeting drops the user into an active moment and ends on something they must respond to — a question, a demand, a threat, a revealed secret. Not a self-introduction.
- Respect the brief's tone. If the brief is dark, don't default to cozy. If it's absurd, don't flatten it.