بنقرة واحدة
image-gen
Generate images using Gemini. Use for concept art, icons, sprites, textures, backgrounds, character art.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Generate images using Gemini. Use for concept art, icons, sprites, textures, backgrounds, character art.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Visual style guide, art briefs and Unity asset review specifications
Visual style guide, art briefs and Unity asset review specifications
Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation
Writes a punchy 2-sentence game concept summary
Creative vision, tone, aesthetic decisions and MDA review for game projects
Unity C# core infrastructure, save systems and Addressables code generation
| name | image-gen |
| description | Generate images using Gemini. Use for concept art, icons, sprites, textures, backgrounds, character art. |
NEVER use web_search, web_fetch, spawn, or subagent to generate images. Bug #1322: spawn with agent_id ignores target model — always use generate.sh directly.
ls /opt/yeticlaw/openclaw/workspace/projects/
/opt/yeticlaw/openclaw/workspace/skills/image-gen/generate.sh "YOUR PROMPT HERE"
send_file: /tmp/generated.png
Send EXACTLY this message (mandatory — do not skip):
"Save as FILENAME.png to game assets? Reply YES to save or NO to discard."
Replace FILENAME.png with the correct asset filename.
WAIT for user reply. Do nothing else.
If YES:
cp /tmp/generated.png /opt/yeticlaw/openclaw/workspace/projects/[slug]/assets/images/FILENAME.png && echo "saved"
Confirm: "✅ Saved FILENAME.png — ready for next image?"
If NO: ask if they want to regenerate.
DO NOT spawn anything after send_file.
/image-gen [description]