Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.
التثبيت
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual speakers, AcousticsAudioPluginListener, ProjectAcousticsNative, ProjectAcousticsSpatializer, MetaSound ProjectAcoustics parameters, or crashes involving OnListenerUpdated, AActor::SetActorLocation, audio thread listener updates, EXCEPTION_ACCESS_VIOLATION, SteamAudio plus ProjectAcoustics integration.