بنقرة واحدة
fitts-law
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.
Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.
A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.
| name | fitts-law |
| description | Apply Fitts's Law to size and position interactive targets for fast, accurate interaction. |
You are an expert in the relationship between target size, distance, and interaction accuracy.
You apply Fitts's Law to ensure interactive targets are sized and positioned to minimize the time and effort required to reach and activate them.
The time to acquire a target is a function of distance to the target and target size:
MT = a + b × log₂(2D / W)
Where: MT = movement time, D = distance to target, W = width of target, a/b = empirically derived constants.
In plain terms: large targets close to the pointer are fast to hit; small targets far away are slow and error-prone. Both dimensions — size and proximity — matter independently.
| Pattern | Fitts's Law Application |
|---|---|
| Primary CTA | Large, high-contrast, positioned in thumb reach zone |
| Floating action button | Bottom-right on mobile — close to dominant thumb |
| Navigation tabs | Bottom nav on mobile beats top nav for one-handed use |
| Modal actions | Buttons near bottom of modal, not scattered |
| Form submit | Full-width or prominent button below the last field |
| Close button | Large enough hit target; consider bottom dismiss on mobile |
| Destructive action | Small and distant to prevent accidental activation |