Use when working with I3D files, understanding the I3D scene graph, node types, materials, shapes, user attributes, collision flags, or transform hierarchy.
Use when creating or modifying FS25 map mods, configuring map.xml, terrain, placeables, farmlands, ground types, or fruit types.
Use when debugging FS25 mods, reading log.txt errors, troubleshooting crashes, fixing common mod issues, or using console commands.
Use when working with FS25 textures, DDS formats, normal maps, specular maps, texture naming conventions, or resolution guidelines.
Use when creating or modifying FS25 vehicle mods, configuring vehicle XML, specializations, attacherJoints, wheels, movingTools, movingParts, lights, or sounds.
Use when working with fs-utils CLI tools — decompiling Luau/LuaJIT bytecode, extracting GAR/DLC archives, unlocking shapes files, or formatting XML.
Use when setting up a new FS25 mod for development, creating symlinks to the mods folder, packaging a mod as zip, or configuring modDesc.xml fields like author and descVersion.
Use when developing FS25 Lua scripting mods, writing specializations, overriding base game functions, debugging mod scripts, or understanding the FS25 scripting architecture.