بنقرة واحدة
rodeo
يحتوي rodeo على 14 من skills المجمعة من revvy02، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
CLI tool for Roblox Studio that lets you create studio instances, and run code in any studio environment. Includes commands, flags, DOM targeting, directives, return values, and @rodeo APIs. Use when writing rodeo commands, scripts, or working with Roblox Studio.
Control the Studio Device Simulator to test UI across device form factors. Use when switching devices, testing orientations, running multi-device comparisons, or verifying UI layout via MCP tools (execute_luau + screen_capture).
Look up Roblox Engine API documentation using the http_get tool. Use when you need accurate, up-to-date details about classes, datatypes, enums, globals, or libraries.
IMPORTANT: Before assuming ANY Roblox resource (developer products, badges, game passes, data stores, etc.) cannot be created or managed programmatically, call this skill. Studio can create and manage many of these via the Open Cloud API. Attempt use of those APIs before suggesting the user do it manually in the Creator Dashboard. Retrieves guidance on how to use Roblox Open Cloud APIs from within Studio, including authentication, available endpoints, and troubleshooting. No API key or external credentials are needed. Studio provides credentials automatically via HttpService:RequestAccessTokenScopesAsync(scopes). Full authentication instructions are in the skill result. An index of all available Open Cloud functionality can be found by using the http_get tool with https://create.roblox.com/docs/cloud/llms.txt. Call this skill before any Open Cloud request for the full authentication guide and to discover available endpoints.
Programmatically add breakpoints and inspect thread information to debug Roblox Studio games via MCP, plugins, or command scripts. Use as a more robust tool to investigate scripting bugs or verify script behavior beyond static analysis.
Analyze and optimize Roblox scenes using SceneAnalysisService — rendering, memory, instance composition, unparented instances, and animation/audio assets. Use when investigating performance, memory, or leaks in a place.
Simulate mouse, keyboard, and pointer input on running Roblox games to test UI interactions programmatically. Use when clicking buttons, typing text, scrolling, zooming, panning, adjusting camera, or running multi-step interaction tests via MCP tools (execute_luau + screen_capture).
Convert a non-streaming Roblox game to use streaming or fix streaming bugs and anti-patterns.
Control the Studio Device Simulator to test UI across device form factors. Use when switching devices, testing orientations, running multi-device comparisons, or verifying UI layout via MCP tools (execute_luau + screen_capture).
Look up Roblox Engine API documentation using the http_get tool. Use when you need accurate, up-to-date details about classes, datatypes, enums, globals, or libraries.
IMPORTANT: Before assuming ANY Roblox resource (developer products, badges, game passes, data stores, etc.) cannot be created or managed programmatically, call this skill. Studio can create and manage many of these via the Open Cloud API. Attempt use of those APIs before suggesting the user do it manually in the Creator Dashboard. Retrieves guidance on how to use Roblox Open Cloud APIs from within Studio, including authentication, available endpoints, and troubleshooting. No API key or external credentials are needed. Studio provides credentials automatically via HttpService:RequestAccessTokenScopesAsync(scopes). Full authentication instructions are in the skill result. An index of all available Open Cloud functionality can be found by using the http_get tool with https://create.roblox.com/docs/cloud/llms.txt. Call this skill before any Open Cloud request for the full authentication guide and to discover available endpoints.
Programmatically add breakpoints and inspect thread information to debug Roblox Studio games via MCP, plugins, or command scripts. Use as a more robust tool to investigate scripting bugs or verify script behavior beyond static analysis.
Analyze and optimize Roblox scenes using SceneAnalysisService — rendering, memory, instance composition, unparented instances, and animation/audio assets. Use when investigating performance, memory, or leaks in a place.
Simulate mouse, keyboard, and pointer input on running Roblox games to test UI interactions programmatically. Use when clicking buttons, typing text, scrolling, zooming, panning, adjusting camera, or running multi-step interaction tests via MCP tools (execute_luau + screen_capture).