| name | flutter-building-plugins |
| description | Builds Flutter plugins that provide native interop for other apps to use. Use when creating reusable packages that bridge Flutter with platform-specific functionality. |
| metadata | {"model":"models/gemini-3.1-pro-preview","last_modified":"Thu, 12 Mar 2026 22:21:35 GMT"} |
Developing Flutter Plugins
Contents
Architecture & Design Patterns
Federated Plugins
Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components:
- App-facing interface: The primary package users depend on. It exports the public API.
- Platform interface: The package defining the common interface that all platform implementations must implement.
- Platform implementations: Independent packages containing platform-specific code (e.g.,
my_plugin_android, my_plugin_windows).
FFI vs. Standard Plugins
Choose the correct plugin template based on your native interoperability requirements:
- Standard Plugins (
--template=plugin): Use for accessing platform-specific APIs (e.g., Android SDK, iOS frameworks) via Method Channels.
- FFI Plugins (
--template=plugin_ffi): Use for accessing C/C++ native libraries, configuring Google Play services on Android, or using static linking on iOS/macOS.
- Constraint: FFI plugin packages support bundling native code and method channel registration code, but not method channels themselves. If you require both method channels and FFI, use the standard non-FFI plugin template.
Workflow: Creating a New Plugin
Follow this workflow to initialize a new plugin package.
Task Progress:
Conditional Initialization:
- If creating a STANDARD plugin:
Run the following command, specifying your supported platforms, organization, and preferred languages (defaults are Swift and Kotlin):
flutter create --template=plugin \
--platforms=android,ios,web,linux,macos,windows \
--org com.example.organization \
-i objc -a java \
my_plugin
- If creating an FFI plugin:
Run the following command to generate a project with Dart code in
lib (using dart:ffi) and native source code in src (with a CMakeLists.txt):
flutter create --template=plugin_ffi my_ffi_plugin
Workflow: Implementing Android Platform Code
Always edit Android platform code using Android Studio to ensure proper code completion and Gradle synchronization.
Task Progress:
- Generate Build Files:
Build the code at least once before editing to resolve dependencies.
cd example
flutter build apk --config-only
- Open in IDE:
Launch Android Studio and open the
example/android/build.gradle or example/android/build.gradle.kts file.
- Locate Source:
Navigate to your plugin's source code at
java/<organization-path>/<PluginName>.
- Implement V2 Embedding:
- Implement the
FlutterPlugin interface.
- Ensure your plugin class has a public constructor.
- Extract shared initialization logic from the legacy
registerWith() method and the new onAttachedToEngine() method into a single private method. Both entry points must call this private method to maintain backward compatibility without duplicating logic.
- Implement Lifecycle Interfaces:
- If your plugin requires an
Activity reference: Implement the ActivityAware interface and handle the onAttachedToActivity, onDetachedFromActivityForConfigChanges, onReattachedToActivityForConfigChanges, and onDetachedFromActivity callbacks.
- If your plugin runs in a background
Service: Implement the ServiceAware interface.
- Update Example App:
Ensure the example app's
MainActivity.java extends the v2 embedding io.flutter.embedding.android.FlutterActivity.
- Document API:
Document all non-overridden public members in your Android implementation.
Workflow: Implementing Windows Platform Code
Always edit Windows platform code using Visual Studio.
Task Progress:
- Generate Build Files:
cd example
flutter build windows
- Open in IDE:
Launch Visual Studio and open the
example/build/windows/hello_example.sln file.
- Locate Source:
Navigate to
hello_plugin/Source Files and hello_plugin/Header Files in the Solution Explorer.
- Rebuild:
After making changes to the C++ plugin code, you must rebuild the solution in Visual Studio before running the app, or the outdated plugin binary will be used.
Workflow: Adding Platforms to an Existing Plugin
Use this workflow to retrofit an existing plugin with support for additional platforms.
Task Progress:
- Run Create Command:
Navigate to the root directory of your existing plugin and run:
flutter create --template=plugin --platforms=web,macos .
- Update Podspecs:
If adding iOS or macOS support, open the generated
.podspec file and configure the required dependencies and deployment targets.
Examples
Android V2 Embedding Implementation
High-fidelity example of an Android plugin implementing FlutterPlugin and ActivityAware while maintaining legacy compatibility.
package com.example.myplugin;
import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
import io.flutter.plugin.common.PluginRegistry.Registrar;
public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware {
private MethodChannel channel;
public MyPlugin() {}
@Override
public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
setupChannel(flutterPluginBinding.getBinaryMessenger());
}
public static void registerWith(Registrar registrar) {
MyPlugin plugin = new MyPlugin();
plugin.setupChannel(registrar.messenger());
}
private void setupChannel(BinaryMessenger messenger) {
channel = new MethodChannel(messenger, "my_plugin");
channel.setMethodCallHandler(this);
}
@Override
public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
if (call.method.equals("getPlatformVersion")) {
result.success("Android " + android.os.Build.VERSION.RELEASE);
} else {
result.notImplemented();
}
}
@Override
public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
channel.setMethodCallHandler(null);
}
@Override
public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) {
}
@Override
public void onDetachedFromActivityForConfigChanges() {
}
@Override
public void onReattachedToActivityForConfigChanges(@NonNull ActivityPluginBinding binding) {
}
@Override
public void onDetachedFromActivity() {
}
}