بنقرة واحدة
orkid
يحتوي orkid على 9 من skills المجمعة من rygo6، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Answer questions about orkid's OBT build system, ork.build.py, CMake structure, module layout, ork.python environment, staging directories, pyext builds, and environment variables. Use when the user asks about building, compiling, CMake, or project structure.
Answer questions about orkid's ComputeInterface (CI), compute shader dispatch, indirect dispatch, SSBO binding for compute, memory barriers, image/sampler binding, dispatch phases, and PyTorch tensor integration. Use when the user asks about compute shaders, GPU compute, or dispatch.
Answer questions about orkid's compositor system, CompositingData/Scene/Technique, render nodes (Forward/Unlit/Picking), post-FX nodes (ACES/HSVG/Bloom/User), output nodes (Screen/RtGroup/VR/File), presets (ForwardPBR/Unlit/Picking), RtGroup render targets, and Python compositor bindings. Use when the user asks about compositing, post-processing, render targets, or rendering presets.
Answer questions about orkid's lighting system, light types (point/directional/spot/ambient), LightManager, shadow mapping, light cookies, light probes, forward lighting SSBO layout, EnumeratedLights, and Python lighting bindings. Use when the user asks about lights, shadows, probes, or light management.
Answer questions about orkid's dataflow-based particle system, emitters (nozzle/ring/line/elliptical), forces (gravity/turbulence/vortex/drag/attractors), renderers (sprite/streak/light), particle materials, pool management, and Python particle bindings. Use when the user asks about particles, emitters, forces, or particle rendering.
Answer questions about orkid's PBR material system, GfxMaterial hierarchy, PBRMaterial texture channels (albedo/normal/metallic-roughness/emissive), FreestyleMaterial, IBL/environment maps, BRDF integration, lightmaps, XGM serialization, FxPipeline, shader technique selection, and Python material bindings. Use when the user asks about PBR, materials, IBL, environment maps, or material rendering.
Answer questions about orkid's renderer/drawable system, Drawable hierarchy (Model/Instanced/Callback/String/Billboard), DrawQueue triple-buffering, IRenderer sort/draw, RenderQueue radix sorting, renderables (ModelRenderable/CallbackRenderable), SSBO instancing, skinned mesh, and Python drawable bindings. Use when the user asks about drawables, render queues, instanced rendering, or the draw pipeline.
Answer questions about orkid's scene graph rendering system, Scene/Layer/Node hierarchy, drawables, cameras (CameraData, EzUiCam), lighting (point/directional/spot), probes, SceneGraphViewport, and Python scene composition. Use when the user asks about 3D scenes, models, cameras, lights, or rendering setup.
Answer questions about orkid's UI widget system, layout, event handling, overlays, property sheets, outliners, toolbars, PrimCanvas, composite widgets, theme engine, and Python UI bindings. Use when the user asks about UI widgets, layout, events, property editors, PrimCanvas drawing, or the overlay system.