Create, compile, inspect, and debug native ShaderHelper HLSL/GLSL shader, material, scene object, mesh pass, and render graph assets through the local shaderhelper MCP server. Use when an AI agent needs native .shader assets, ShaderHeader assets, vertex/pixel/compute stages, entry points, stage macros, .material assets, .render graphs, mesh/camera scene objects, mesh pass nodes, compute pass nodes, render output wiring, or shader-side Print/PrintAtMouse/Assert debugging.
Create, wire, inspect, and debug Shadertoy-style ShaderHelper effects through the local shaderhelper MCP server. Use when an AI agent needs ShaderHelper Shadertoy passes, StShader assets, mainImage GLSL/HLSL code, iChannel textures/cubemaps/volumes, multipass Shadertoy graphs, previous-frame feedback, built-in Shadertoy resources, or ShaderToy graph inspection.