| name | product-review |
| description | Use when the user wants a product/design/UX critique (e.g. "product-review", "/product-review", "is this the right thing to build / the right UX?"). Questions what to build and how users will perceive it, not just code correctness. |
| metadata | {"short-description":"Critique what & how to build, not just whether it's correct"} |
Product Review (Codex)
Product/design/UX critique — same workflow as Claude's /product-review.
Canonical procedure: read ~/.codex/skills/skyhook-skills-commands/product-review.md and follow it
(premise → journeys (8–10, ranked 0–10) → UX shape → comprehension → states →
AI-slop/design-system → 0–10 + "what a 10 looks like" + severity triage). Codex
notes:
- This is model-driven critique — no special tools needed; apply the forcing
functions directly. Take a skeptical product+design lead's voice; question the
premise and the chosen shape before execution.
- For the rendered-UI lens, use the repo's visual-test if available (see
.claude/commands/qa.md).
- Surface taste/product decisions to the user — never silently "fix" them.
Lead with premise/journey problems; a beautiful implementation of the wrong thing
is still wrong. Don't ping-pong with prior reviewers.