Test-driven development for Starwards - write the test first, watch it fail, write minimal code to pass; includes Jest unit tests, Playwright E2E tests, Colyseus state sync, @gameField decorators, Tweakpane UI, and multiplayer scenarios
Evidence-based completion verification for Starwards - run actual npm test commands, check E2E snapshots, verify TypeScript types, and confirm build success before claiming work is complete; evidence before assertions always
Use when working on the OSC controller framework - Open Stage Control layouts/custom modules, Node-RED OSC bridge flows, tablet touch controllers, or Playwright E2E tests that drive Open Stage Control widgets. Also use when debugging OSC message routing, widget feedback loops, or O-S-C deployment in Docker.
Systematic debugging for Starwards - four-phase framework (root cause investigation, pattern analysis, hypothesis testing, implementation) with Colyseus state inspection, Tweakpane debugging, multiplayer sync issues, and monorepo-specific troubleshooting
React version migration guide for Starwards - compatibility matrices, step-by-step upgrade/downgrade between React 17/18/19, Arwes compatibility layer patterns, XState version mapping, and common migration pitfalls
Use when running as an autonomous developer agent picking up agent-ready issues — controls issue selection, tool bootstrapping, exploration budget, skill loading, narration suppression, and verification discipline for unattended execution
Working with @arwes/react (1.0.0-next) sci-fi UI framework — frame components, Animator lifecycle, SVG styling, bleeps, and effects. Use this skill whenever modifying Arwes components, debugging invisible frames, styling frame SVGs, or adding new sci-fi UI elements. Also use when you see imports from @arwes/react or the arwes-compat.tsx compatibility layer.
Build and modify station screens (weapons, pilot, ecr, etc.) for Starwards - two layout systems (fixed grid vs golden-layout), widget draw patterns, input wiring, color system, JSON Pointer subsystem access, and design constraints for information asymmetry