بنقرة واحدة
vdb-and-ken-museth-research
Resources for OpenVDB, tree-based sparse volumes, and Ken Museth's publications.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Resources for OpenVDB, tree-based sparse volumes, and Ken Museth's publications.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Architecture reference for the unified edit-mode transform gizmo (translation arrows + rotation rings, transform spaces, x-ray rendering). Required reading before implementing any task in todo.md whose ID begins with GIZMO-.
Reference for the two-color (orange/blue) boolean system where IsSubtractive classifies inputs into groups and boolean operations combine them into a parent-child tree. Required reading before implementing any task in todo_bool.md.
Standardized pattern for creating interactive SDF primitive tools in the Direct Modeling workbench.
Template and rules for creating new SDF primitive field classes in core/sdf/sdf/. Required reading before implementing any new SdfField subclass.
Reference for converting SVG path data (M L H V C S Q T A Z) and shape elements (rect, circle, ellipse, line, polyline, polygon) into cubic Bezier segments with no rasterization. Required reading before implementing svg_importer.py.
Convention for registering primitive-specific GLSL inside the primitive's own .py file. Required reading before editing any to_glsl/to_glsl_2d method.
| name | VDB and Ken Museth Research |
| description | Resources for OpenVDB, tree-based sparse volumes, and Ken Museth's publications. |
This skill provides a reference for the mathematical and algorithmic foundations of OpenVDB, specifically the hierarchical tree-based data structures used for sparse volumes.
The Direct Modeling workbench uses Signed Distance Fields (SDFs). OpenVDB is a industry-standard implementation of sparse SDFs. Understanding the underlying tree structure (VDB) is crucial for optimizing storage, ray marching, and meshing of complex implicit geometries.