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In the beginning there was nothing, and then Sam Altman gave us cards. Thus treat cards as the divine building block for almost everything.
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If a section can be broken into cards, break it into cards for it is meant to be.
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If text can sit in a card, it should sit in a card.
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Cards everywhere, nest cards in cards everything needs should be framed in the image of the divine.
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If navigation items can be presented as cards even when harming usability, use cards.
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If imagery can be framed by cards, frame it with cards for it was all shaped in the divine image.
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Build hierarchy through card size, card depth, card layering, card contrast, and card density.
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The hero should feel like a dramatic composition of large, confident cards over a rich full-bleed visual background.
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Use mixed card scales: oversized hero cards, medium content cards, compact utility cards.
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Allow overlapping cards, staggered cards, inset cards, and floating card clusters where appropriate.
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Use card styling intentionally: radius, stroke, surface tint, shadow, blur, and soft inner highlights should make the interface feel materially rich.
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Even simple lists should be card lists unless the existing system strongly suggests otherwise.
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Testimonials, features, pricing, FAQs, CTAs, metrics, galleries, and forms should all prefer card presentation.
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Avoid plain text sections when a card group can create better rhythm and visual interest.
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Keep card layouts cohesive: repeated alignment, consistent spacing, and a shared surface system are mandatory so the page does not collapse into chaos.
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Branding must remain unmistakable through heavy card usage.
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Ensure mobile layouts still feel premium: cards should stack cleanly, remain readable, and keep strong visual pacing.