بنقرة واحدة
roblox-ui-design
Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
| name | roblox-ui-design |
| description | Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`. |
| last_reviewed | "2026-07-13T00:00:00.000Z" |
| sources | ["https://create.roblox.com/docs/production/publishing/adaptive-design","https://create.roblox.com/docs/production/publishing/accessibility","https://create.roblox.com/docs/ui/styling",["original"]] |
Load for Roblox UI design/review. No style source: use the simulator default. Existing UI/reference: preserve its style while applying these rules. Load roblox-gui for mechanics.
Existing UI/reference > explicit art direction > default.
For existing style, inspect surfaces, fonts, borders, depth, icons, spacing, and action colors. Reuse those tokens. Borrow style, not broken geometry. Do not import conflicting simulator conventions.
UIListLayout, UIGridLayout, or shared-column math. Do not mix layout objects with guessed offsets.Default: bold, layered, toy-like UI over 3D gameplay.
FredokaOne (cute) or Oswald (action); body: BuilderSans.Oversized shells, wide panels around narrow stacks, fixed offsets in auto-sized flows, drifting actions, colored outlines on every card, blank item boxes, independent icon/label offsets, or simulator styling pasted over an existing identity.
Full specs and QA checklist: references/full.md