بنقرة واحدة
godot-101
يحتوي godot-101 على 3 من skills المجمعة من takumiyoshikawa، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.
Skills في هذا المستودع
Generate `.glb` 3D assets headlessly via Blender Python (`blender --background --python`). Use when a Godot/Unity/Unreal project needs a procedural mesh / prop / room piece. Skill provides only thin helpers (`prelude.py`, `export.py`); project-specific generation scripts live in `assets/modeling/`. Do not use for live Blender editing or hero-character sculpting.
Generate or edit a raster image asset for this Godot project (sprites, textures, character art, mockups, transparent cutouts) by delegating to codex's built-in imagegen skill via `codex exec`. Use whenever the user asks for a generated bitmap that should land in the repo (e.g. under `asset/`). Do not substitute SVG/CSS placeholders, and do not try to draw the asset by hand.
Headless Godot (4.2+) development rules: CLI conventions, export, scene editing via script, and testing. Use when running Godot CLI commands, editing .tscn via script, or exporting in headless mode.