بنقرة واحدة
memo-write
将用户当前对话中的上下文内容写入到 `.memo/` 目录下的 Markdown 文件。 默认记录用户说的话,除非用户另有说明。 文件名从内容中自动提取关键词,保持紧凑。
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
将用户当前对话中的上下文内容写入到 `.memo/` 目录下的 Markdown 文件。 默认记录用户说的话,除非用户另有说明。 文件名从内容中自动提取关键词,保持紧凑。
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap. Use implicitly only after C/C++ source or header file changes under CubeEngine/EngineSrc, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter durable module responsibilities, important objects, or stable entry points that help narrow source search. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate CodeMap. Also use when the user says "更新codemap", "update codemap", or otherwise explicitly asks to update or sync CodeMap. First filter out pure bug fixes, tiny helper-only changes, formatting, generated files, assets, build-only changes, and implementation-only refactors that do not change AI navigation value. If classified as skip, do not ask the user; only ask before editing when a real CodeMap update is likely needed.
Assess whether completed CubeGame gameplay changes should be reconciled into Doc/GameplayIntent design documents. Use implicitly only after C/C++ source or header file changes under CubeEngine/Application/CubeGame, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter gameplay design intent, concrete design mechanisms, concepts, object relationships, aliases, or Concept Code Anchors. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate gameplay design docs. First filter out pure engine/non-gameplay changes, then list candidate concept changes and ask the user before editing design docs. Do not use for pure engine changes, pure rendering/backend changes, ordinary bug fixes, helper/config/data-only additions, or implementation-only refactors that do not change gameplay concepts.
Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates. Use when the user asks to execute, apply, continue, or implement a specific step or the next unchecked step.
Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents. Use only when the user asks to verify, audit, review, or check whether gameplay implementation matches accepted design intent. This is one-way verification: if code and intent disagree, report or fix code; never rewrite intent documents to match the current code unless the user separately asks for design sync.
Build the project using the CMake presets defined for this repository. Use when the user asks to compile, build, or verify that the project builds.
Explore and clarify a prospective CodePlan before writing design.md. Use when the user has a rough requirement and wants read-only investigation, clarifying questions, constraints discovery, and a compact candidate CodePlan name before running cp-plan.
| name | memo-write |
| category | productivity |
| disable-model-invocation | true |
| description | 将用户当前对话中的上下文内容写入到 `.memo/` 目录下的 Markdown 文件。 默认记录用户说的话,除非用户另有说明。 文件名从内容中自动提取关键词,保持紧凑。 |
将用户当前对话中的上下文内容(通常是用户说的话)保存到 .memo/ 目录下的 Markdown 文件中,用于后续回顾或继续解决问题。
battle-system.md”)→ 直接使用。battle-system.md)。char-balance.mdlevel-design.mdai-behavior.md# 标题)帮助阅读。.memo/<filename>。-、下划线 _,空格替换为 -。用户:我想把刚才说的战斗系统的角色属性方案记下来,包括 HP 和攻击力的平衡公式
→ 文件名:battle-char-balance.md 或 char-balance.md
→ 内容:
# 角色属性平衡方案
HP 和攻击力的平衡公式:...
用户:把这个存到 ui-layout.md,关于主界面布局的划分
→ 文件名:ui-layout.md
→ 内容:用户说的主界面布局方案。
用户:记一下,标题:游戏存档机制
→ 文件名:save-system.md 或 game-save.md
→ 内容:用户说的存档机制相关内容。
.memo/ 目录不存在时自动创建。