بنقرة واحدة
critique
The feature or area to critique (optional)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
The feature or area to critique (optional)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Single owner for everything related to a specific Disney Lorcana card in `packages/lorcana/lorcana-cards` — authoring, debugging, triaging, generating, and any bounded engine or types extension required to make the printed text work. Use whenever the unit of work is "this card".
Explain and cite Disney Lorcana rules using indexed references, and produce implementation-ready behavior constraints for card development. Use when answering mechanic questions, resolving card interactions, or deriving test/implementation constraints from official rules.
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
| name | critique |
| description | The feature or area to critique (optional) |
Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.
First: Use the frontend-design skill for design principles and anti-patterns.
Evaluate the interface across these dimensions:
This is the most important check. Does this look like every other AI-generated interface from 2024-2025?
Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.
The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
Structure your feedback as a design director would:
Start here. Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.
A brief gut reaction—what works, what doesn't, and the single biggest opportunity.
Highlight 2-3 things done well. Be specific about why they work.
The 3-5 most impactful design problems, ordered by importance:
For each issue:
Quick notes on smaller issues worth addressing.
Provocative questions that might unlock better solutions:
Remember: