| name | rendiv-video |
| description | Guidance for building programmatic videos with rendiv — a React/TypeScript framework for composing video scenes, animating with springs and interpolation, and rendering to MP4/WebM. Use when writing or modifying rendiv compositions, working with rendiv animation APIs, or setting up a rendiv project.
|
| license | Apache-2.0 |
| compatibility | Requires Node.js 18+, pnpm, and a React 19 project |
| metadata | {"author":"rendiv","version":"1.0"} |
Rendiv Video Skills
Use these skills whenever you are working with rendiv code — writing compositions,
animating elements, embedding media, or rendering output.
Core Mental Model
Rendiv treats video as a pure function of a frame number. Every visual property
(position, opacity, color, scale) is derived from the current frame via useFrame().
There is no timeline state machine, no imperative keyframe API. You write a React
component that accepts a frame and returns JSX — rendiv handles the rest.
import { useFrame, interpolate } from '@rendiv/core';
export const FadeIn: React.FC = () => {
const frame = useFrame();
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: 'clamp' });
return <div style={{ opacity }}>Hello rendiv</div>;
};
Key principles
- Every animation MUST be driven by
useFrame(). CSS animations and transitions are
forbidden — they run on wall-clock time and will desync during frame-by-frame rendering.
- Use
interpolate() for linear mappings and spring() for physics-based motion.
- Use
<Img>, <Video>, <Audio>, and <AnimatedImage> from @rendiv/core instead
of native HTML elements — they integrate with the render lifecycle via holdRender.
- Compositions are registered declaratively via
<Composition> and <Still> — they
render null and only provide metadata to the framework.
Quick Start
A minimal rendiv project entry point:
import { useFrame, interpolate, CanvasElement } from '@rendiv/core';
export const FadeIn: React.FC = () => {
const frame = useFrame();
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: 'clamp' });
return (
<CanvasElement id="FadeIn">
<div style={{ opacity }}>Hello rendiv</div>
</CanvasElement>
);
};
import { setRootComponent, Composition } from '@rendiv/core';
import { FadeIn } from './FadeIn';
const Root: React.FC = () => (
<>
<Composition
id="FadeIn"
component={FadeIn}
durationInFrames={90}
fps={30}
width={1920}
height={1080}
/>
</>
);
setRootComponent(Root);
Render to MP4: rendiv render src/index.tsx FadeIn out/fade-in.mp4
Topic Guide
Load the relevant rule file based on the task at hand:
| Task | Rule file |
|---|
Animate with interpolate, spring, Easing, blendColors | animation.md |
| Set up compositions, stills, folders, entry point | composition-setup.md |
Time-shift with Sequence, Series, Loop, Freeze | sequencing-and-timing.md |
| Control z-ordering and timeline overrides | timeline-overrides.md |
| Embed images, video, audio, GIFs, iframes | media-components.md |
| Render animated GIFs with playback control | gif.md |
| Add subtitles, SRT parsing, word highlighting | captions.md |
Understand holdRender, environment modes, rendering pipeline | render-lifecycle.md |
Animate between scenes with TransitionSeries | transitions.md |
| Generate SVG shapes or manipulate paths | shapes-and-paths.md |
| Add noise-driven motion or motion blur | procedural-effects.md |
| Animate text per character, word, or line | text-animation.md |
| Apply visual effects and CSS filters | visual-effects.md |
| Load Google Fonts or local font files | typography.md |
| Embed Lottie animations | lottie.md |
| Add 3D scenes with Three.js / R3F | three.md |
| Use the CLI, Studio, or Player | cli-and-studio.md |
Critical Constraints
- No CSS animations or transitions. Everything MUST be frame-driven via
useFrame().
- Use rendiv media components (
<Img>, <Video>, <Audio>, <AnimatedImage>)
instead of native HTML elements. They manage holdRender automatically.
- Always wrap composition content with
<CanvasElement id="...">. This makes
the composition self-contained so its timeline overrides work correctly when nested
inside other compositions. The id must match the <Composition> id.
<Composition> renders null. It only registers metadata. The actual component
is rendered by the Player, Studio, or Renderer — not by <Composition> itself.
setRootComponent can only be called once. It registers the root that defines
all compositions.
inputRange must be monotonically non-decreasing in interpolate() and
blendColors(). Both ranges must have equal length with at least 2 elements.
<Series.Sequence> must be a direct child of <Series>. It throws if rendered
outside a <Series> parent.
morphPath requires matching segments. Both paths must have the same number of
segments with matching command types.
Packages
| Package | Purpose |
|---|
@rendiv/core | Hooks, components, animation, contexts |
@rendiv/player | Browser <Player> component |
@rendiv/renderer | Playwright + FFmpeg rendering |
@rendiv/bundler | Vite-based project bundler |
@rendiv/cli | CLI: render, still, compositions, studio |
@rendiv/studio | Studio dev server with render queue |
@rendiv/transitions | TransitionSeries with fade, slide, wipe, flip, clockWipe |
@rendiv/shapes | SVG shape generators (circle, rect, star, polygon, etc.) |
@rendiv/paths | SVG path parsing, measurement, morphing, stroke reveal |
@rendiv/noise | Simplex noise (2D, 3D, 4D) |
@rendiv/fonts | Local font loading with holdRender |
@rendiv/google-fonts | Google Fonts loading with holdRender |
@rendiv/motion-blur | MotionTrail and ShutterBlur components |
@rendiv/gif | Animated GIF playback with speed control and fit modes |
@rendiv/captions | SRT/Whisper parsing, word-by-word highlighting, caption overlay |
@rendiv/text | Animated text: per-character/word/line split, stagger, presets |
@rendiv/effects | Visual effects: composable CSS filters, glow, glitch, vignette |
@rendiv/lottie | Frame-accurate Lottie animations via lottie-web |
@rendiv/three | 3D scenes via React Three Fiber with context bridging |
Example Assets