بنقرة واحدة
unity-audio-systems
Unity Audio Systems
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Unity Audio Systems
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
استنادا إلى تصنيف SOC المهني
| name | unity-audio-systems |
| description | Unity Audio Systems |
Use this skill when implementing audio playback, configuring AudioMixers, setting up spatial audio, or building music and sound effect systems in Unity.
Add Audio Track to a Timeline:
// The bound AudioSource handles playback automatically.
// For dynamic audio events, use Signal Track instead:
// Signal Track -> Signal Emitter -> SignalReceiver component -> method call