بنقرة واحدة
unity-game-feel
Unity Game Feel
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Unity Game Feel
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
| name | unity-game-feel |
| description | Unity Game Feel |
Use this skill when adding camera juice, controller haptics, screen effects, audio feedback, or visual polish to make the RC racing game feel responsive and satisfying.
Order by RC-specific impact. Implement top-down.
| Priority | Technique | Category | RC Impact |
|---|---|---|---|
| 1 | Suspension Compression Visuals | Visual | Defines RC identity — visible suspension IS the genre |
| 2 | Input Response Curves | Control | Precision feel at sticks, prevents twitchy oversteer |
| 3 | Landing Impact (Multi-Layered) | Compound | Peak excitement moments on jumps |
| 4 | Camera Shake on Impact | Camera | Communicates collision severity instantly |
| 5 | Speed-Based FOV | Camera | Subconscious speed perception |
| 6 | Audio as Game Feel | Audio | 40-50% of speed communication at RC scale |
| 7 | Controller Haptics | Tactile | Surface and engine feedback through hands |
| 8 | Tire Smoke Scaling | Visual | Drift satisfaction and slip feedback |
| 9 | Screen Effects at Speed | Visual | Cinematic speed polish |
| 10 | Speed Lines / Radial Blur | Visual | Additional speed communication layer |
| 11 | Time Manipulation | Temporal | Dramatic airtime moments |
| 12 | Minimap Juice | UI | Spatial awareness polish |
unity-physics-3d or unity-physics-tuning)unity-physics-tuning)unity-input-system)unity-rc-audio for detailed motor audio)unity-replay-ghost)unity-performance-optimization)| Skill | Relationship |
|---|---|
unity-camera-systems | Cinemachine setup, virtual cameras, freelook — this skill adds juice ON TOP of camera systems |
unity-rc-audio | Detailed brushless motor synthesis, AudioMixer routing — this skill covers audio AS game feel |
unity-input-system | Input System configuration, action maps — this skill applies curves AFTER input processing |
unity-particles-vfx | Particle System and VFX Graph fundamentals — this skill covers specific RC racing effects |
unity-physics-tuning | PhysX configuration for RC — game feel builds on top of correct physics |
unity-performance-optimization | When effects need optimization — budget your juice |
unity-graphics-pipeline | URP post-processing setup — this skill uses Volumes configured by the pipeline |