بنقرة واحدة
gk-profile
Performance profiling via rendering_stats MCP — draw calls, batches, FPS, memory analysis.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Performance profiling via rendering_stats MCP — draw calls, batches, FPS, memory analysis.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
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Practical tools and validation methods for game balance — DPS calculators, EHP formulas, spreadsheet layouts, stat audits, difficulty spike detection
GDD structure, templates, and living documentation patterns for game projects — wiki pages, design docs, section layout, sync triggers
Game feel and juice — screen shake, hit stop, particles, animation curves, input responsiveness, feedback timing. Makes actions feel satisfying.
| name | gk:profile |
| description | Performance profiling via rendering_stats MCP — draw calls, batches, FPS, memory analysis. |
| effort | low |
| argument-hint | [context] [--snapshot|--compare|--report] |
| keywords | ["profiling","performance","optimization"] |
| version | 1.3.0 |
| origin | theonekit-unity |
| repository | The1Studio/theonekit-unity |
| module | editor |
| protected | false |
Profile game performance using MCP rendering_stats and dots-optimizer.
| Mode | Description |
|---|---|
--snapshot (default) | Take performance snapshot |
--compare | Before/after comparison |
--report | Detailed performance report |
rendering_stats snapshot (draw calls, batches, triangles, FPS, memory)manage_dots performance_snapshot (chunk utilization, system timing)| Metric | Mobile | Desktop |
|---|---|---|
| Draw calls | <100 | <300 |
| Batches | <200 | <500 |
| FPS | >30 | >60 |
| Chunk utilization | >75% | >75% |
dots-optimizerreferences/profiling-workflow.mdreferences/optimization-targets.md