بنقرة واحدة
gk-scene
Automate 5-step scene setup: Create Prefabs → Build BDP Trees → Setup Scene → Clear Cache → Verify.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Automate 5-step scene setup: Create Prefabs → Build BDP Trees → Setup Scene → Clear Cache → Verify.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Asset Hunter Pro — unused asset detection, dependency graph, duplicate finder, project cleanup automation for Unity
Author game-design diagrams (quest trees, economy flows, narrative branches, level layouts) from copy-ready Mermaid templates. Authoring only — NOT an adapter.
DOTS RPG grid inventory, item passive effects, and set bonuses — polyomino placement, rotation, auto-fit, PassiveEffectSystem, ItemSetBonusSystem, ModifierSource.ItemPassive/ItemSet.
Practical tools and validation methods for game balance — DPS calculators, EHP formulas, spreadsheet layouts, stat audits, difficulty spike detection
GDD structure, templates, and living documentation patterns for game projects — wiki pages, design docs, section layout, sync triggers
Game feel and juice — screen shake, hit stop, particles, animation curves, input responsiveness, feedback timing. Makes actions feel satisfying.
| name | gk:scene |
| description | Automate 5-step scene setup: Create Prefabs → Build BDP Trees → Setup Scene → Clear Cache → Verify. |
| effort | medium |
| argument-hint | [demo-name] [--rebuild|--prefabs|--trees|--cache] |
| keywords | ["scene","scene management","hierarchy"] |
| version | 1.3.0 |
| origin | theonekit-unity |
| repository | The1Studio/theonekit-unity |
| module | editor |
| protected | false |
Automate the 5-step scene setup pipeline via MCP menu items.
/t1k:scene BattleDemo2D # Full rebuild
/t1k:scene --prefabs # Only step 1
/t1k:scene --cache # Only clear entity cache
Step 1: Create Unit Prefabs → execute_menu_item("Tools/{Demo}/Create Unit Prefabs")
Step 2: Build BDP Trees → execute_menu_item("Tools/{Demo}/Build Behavior Trees")
Step 3: Setup Scene → execute_menu_item("Tools/{Demo}/Setup Scene")
Step 4: Clear Entity Cache → rm -rf Library/EntityScenes/
Step 5: Verify Compilation → read_console(filter: "Error")
| Demo | Menu Path Prefix |
|---|---|
| BattleDemo | Tools/BattleDemo/ |
| BattleDemo2D | Tools/BattleDemo2D/ |
| BattleDemoIso | Tools/BattleDemoIso/ |
| BattleDemoSideView | Tools/BattleDemoSideView/ |
| BackpackCrawler | Tools/BackpackCrawler/ |
| InventoryDemo | Tools/InventoryDemo/ |
If no demo specified, detect from recent git changes or CWD.
dots-environmentreferences/demo-detection.mdreferences/troubleshooting.md