code-research
unseensnick/Asmr-Curator
Deep, fan-out research over the codebase to answer a big question (test gaps, how a subsystem works end to end, a risk/security/dead-code audit, "where does X happen everywhere"). The codebase analog of deep web research: parallel explorer agents gather file:line-cited findings, surprising or high-stakes claims are adversarially verified against current code, and the result is a single prioritized report. Use for broad/deep questions that span many files and modules, NOT a one-file lookup and NOT a single-task pre-plan (use /scout for that, /explain for one thing).
scout
unseensnick/Asmr-Curator
Investigate a non-trivial task, then produce the plan for it. Emits a file:line-cited findings report covering current behavior, the route/component boundary it crosses, helpers to reuse and stale docs, followed by a sequenced plan and any blocking open questions. Use before touching an unfamiliar backend route, adding an ingest path, reworking a panel, or any cross-cutting change. The point is to ground the plan in evidence, not memory. Investigates deeply and verifies adversarially by default; never edits files.
tighten
unseensnick/Asmr-Curator
Trim verbose prose, walls of text, journey narration, and WHAT comments from docs and code without losing vital info. Targets markdown files (README, CLAUDE.md, rules, skills, agents) and, when asked, code comments / docstrings. Applies the "WHY not WHAT" rule, the "describe current behavior not the journey" rule, and the "release notes not implementation rationale" rule from `.claude/rules/project-workflow.md` and `.claude/rules/code-quality.md`. Use after a feature lands and the docs around it have accumulated cruft, or when a file feels heavier than it earns. Always plans before editing.
impeccable
unseensnick/Asmr-Curator
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.