بنقرة واحدة
camera-shake
Shake the camera when the player takes damage or on impacts for visual feedback.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Shake the camera when the player takes damage or on impacts for visual feedback.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
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Use Zustand as a simple state store for entity management (not a true ECS).
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
| name | camera-shake |
| description | Shake the camera when the player takes damage or on impacts for visual feedback. |
Shake the camera when the player takes damage or on impacts for visual feedback.
Instantly offset the camera's rotation on X (pitch) and Z (roll) axes, then smoothly return to the base rotation using exponential decay in useFrame.
(target - current) * (1 - Math.exp(-speed * dt))camera.rotation.x and camera.rotation.zshake(intensity) from anywhere to trigger the effectconst shake = (intensity = 0.05) => {
rotationOffset.x = (Math.random() - 0.5) * intensity
rotationOffset.z = (Math.random() - 0.5) * intensity
}
// In useFrame:
rotationOffset.x += addSmoothExp(rotationOffset.x, 0, 10, delta)
camera.rotation.x = rotationOffset.x
smooth-interpolation - Exponential smoothing formula detailsThis skill is part of verekia's r3f-gamedev.