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mobile-ui-scaling

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How to correctly make UI scale on mobile in this project. The app scales every UI screen with the external ScalableContainer (@vibegameengine/ui-scaler): content is authored in a fixed logical `targetWidth` and shrunk by `transform: scale(min(1, innerWidth/targetWidth))`. On a phone a desktop-width target collapses the UI to ~30% (tiny, unreadable). The ONE correct fix is a DYNAMIC targetWidth per device via the shared `useResponsiveTargetWidth` hook — never remove the scaler, never patch it with per-element `transform: scale(N)` compensation, never invent a new scaling system. MANDATORY whenever a screen is "too small / doesn't scale / broken on mobile", when touching `targetWidth`, ScalableContainer, a HUD/menu/overlay on mobile, or any responsive UI work. Trigger on: "mobile UI", "doesn't scale on phone", "too small on mobile", "targetWidth", "ScalableContainer", "adaptive UI", "responsive", "portrait", "HUD too big/small on mobile", "меню не скейлится", "плашка на мобилке".

التثبيت

التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.

SKILL.md
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