| name | compose-state-deferred-reads |
| description | Use when Jetpack Compose code reads scroll, animation, gesture, or other frame-rate State in composition, passes changing values across composable boundaries, or uses value-form layout/draw modifiers. Technique-layer skill — complements the codebase-specific compose-expert. |
Compose state deferred reads
Core principle
State reads invalidate the phase that reads them. If a State<T> is read in a composable body, changes invalidate composition. If it is read in layout or draw, changes can invalidate only layout or draw. Frame-rate state such as scroll offsets, animations, and drag positions usually belongs in layout/draw, not composition.
The fix is structural: keep the State<T> or a provider lambda, and read the value inside a layout/draw callback.
When to use this skill
val x by animate*AsState(...) is passed to Modifier.offset(x = ...), Modifier.size(...), Modifier.graphicsLayer(...), or another value-form modifier.
LazyListState.firstVisibleItemScrollOffset, ScrollState.value, Animatable.value, or gesture state is read in a composable body.
- A composable takes
scrollOffset: Int, progress: Float, dragOffset: Offset, or similar frame-rate values.
- Recomposition counters climb during scroll, animation, or gestures even when data is stable.
1. Prefer block-form modifiers
Several modifiers have value forms and block forms. The value form receives values already read in composition; the block form can read during layout or draw.
@Composable
fun SelectionPill(selectedIndex: Int) {
val offsetX by animateDpAsState(120.dp * selectedIndex)
Box(Modifier.offset(x = offsetX))
}
@Composable
fun SelectionPill(selectedIndex: Int) {
val offsetX = animateDpAsState(120.dp * selectedIndex)
Box(
Modifier.offset {
IntOffset(offsetX.value.roundToPx(), 0)
},
)
}
Common replacements:
| Composition read | Deferred read |
|---|
Modifier.offset(x = animatedX) | Modifier.offset { IntOffset(animatedX.value.roundToPx(), 0) } |
Modifier.graphicsLayer(translationY = y) | Modifier.graphicsLayer { translationY = yProvider() } |
val radius by animateFloatAsState(...); drawBehind { drawCircle(radius = radius) } | val radius = animateFloatAsState(...); drawBehind { drawCircle(radius = radius.value) } |
The drawBehind block is already draw-phase; the important part is that the State.value read also happens inside that block.
2. Pass providers across composable boundaries
If the fast-changing value would cross a composable boundary, pass a provider lambda instead of a snapshot value:
@Composable
fun HomeScreen() {
val listState = rememberLazyListState()
LazyColumn(state = listState) {
item { HeroImage(scrollOffset = listState.firstVisibleItemScrollOffset) }
}
}
@Composable
fun HeroImage(scrollOffset: Int, modifier: Modifier = Modifier) {
AsyncImage(
model = "...",
modifier = modifier.graphicsLayer(translationY = -scrollOffset / 2f),
)
}
@Composable
fun HomeScreen() {
val listState = rememberLazyListState()
LazyColumn(state = listState) {
item {
HeroImage(
scrollOffsetProvider = {
if (listState.firstVisibleItemIndex == 0) {
listState.firstVisibleItemScrollOffset
} else {
0
}
},
)
}
}
}
@Composable
fun HeroImage(scrollOffsetProvider: () -> Int, modifier: Modifier = Modifier) {
AsyncImage(
model = "...",
modifier = modifier.graphicsLayer {
translationY = -scrollOffsetProvider() / 2f
},
)
}
Suffix provider parameters with Provider when that clarifies the deferred-read contract.
3. Other layout/draw read sites
State reads can also be deferred inside:
Modifier.layout { measurable, constraints -> ... }
- Custom
Alignment.align(...)
drawWithContent, drawBehind, and other draw modifiers
- Block-form layer/layout modifiers such as
graphicsLayer { ... } and offset { ... }
Use these when the state changes where something is placed or painted. If the state decides which composables exist, it belongs in composition.
Quick reference
| Symptom | Diagnosis | Fix |
|---|
val x by animateFloatAsState(...) then Modifier.offset(...) | by reads in composition | Keep State<Float> and read .value in offset {} |
Modifier.graphicsLayer(translationY = animatedY) | Property-argument form uses composition values | Use graphicsLayer { translationY = ... } |
Child(scrollOffset = listState.firstVisibleItemScrollOffset) | Fast-changing value crosses boundary | Child(scrollOffsetProvider = { ... }) |
| Draw block still recomposes every frame | Value was read before draw block | Move the State.value read inside the draw block |
| State chooses between different UI branches | Composition decision | Keep the read in composition |
When NOT to apply
- The state controls which composables are emitted.
- The animation is one-shot, cheap, and clarity wins.
- You are writing tests where direct value assertions are simpler.
- Runtime evidence shows recomposition is not the bottleneck.
Related