بنقرة واحدة
components
Vuer 3D component reference - primitives, meshes, URDF, cameras, lighting, images (plugin:vuer@vuer)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Vuer 3D component reference - primitives, meshes, URDF, cameras, lighting, images (plugin:vuer@vuer)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
VuerClient for connecting to Vuer servers and sending custom events (plugin:vuer@vuer)
Vuer event system - session APIs, custom events, handlers, RPC, streaming (plugin:vuer@vuer)
Common Vuer patterns - animation, URDF, point clouds, interactivity, batch updates (plugin:vuer@vuer)
Vuer quick start and basic usage patterns for real-time 3D visualization in robotics and AI applications (plugin:vuer@vuer)
Vuer server configuration, decorators, event handlers, SSL/TLS for VR (plugin:vuer@vuer)
Vuer VR/AR/WebXR - hand tracking, controllers, AR mesh, haptics (plugin:vuer@vuer)
استنادا إلى تصنيف SOC المهني
| name | components |
| description | Vuer 3D component reference - primitives, meshes, URDF, cameras, lighting, images (plugin:vuer@vuer) |
Import: from vuer.schemas import Box, Sphere, TriMesh, Urdf, PointCloud, ...
All components: key, position=[x,y,z], rotation=[x,y,z], scale, matrix (4x4), children
Box(key="box", args=[w, h, d], color="red")
Sphere(key="s", args=[radius, wSegs, hSegs])
Cylinder(key="c", args=[rTop, rBot, height, segs])
Capsule(key="cap", args=[radius, height, capSegs, radSegs])
Cone, Plane, Ring, Torus, TorusKnot
TriMesh(key="mesh", vertices=np.array, faces=np.array, colors=np.array)
PointCloud(key="pcd", vertices=np.array, colors=np.array, size=0.01)
Urdf(key="robot", src="/static/robot.urdf", jointValues={"joint1": 0.5})
Glb(key="model", src="/static/model.glb", scale=0.1)
Obj, Ply, Stl, Fbx, Dae # Same pattern
Splat(key="splat", src="/static/scene.splat") # Gaussian splatting
PerspectiveCamera(key="cam", fov=75, position=[5,5,5], makeDefault=True)
Frustum(key="f", fov=60, aspect=1.6, near=0.1, far=10, showFrustum=True)
AmbientLight, DirectionalLight, PointLight, SpotLight
Img(src="url", key="img") # DOM image
Img(np_array, key="np") # From numpy
Image(img_array, position=[0,1,-2], key="p") # 3D plane
ImageBackground(src="bg.jpg", distance=10) # Camera-facing
Movable(key="m", children=[Box(key="box")]) # Drag & drop
Gripper(key="g", pinchWidth=0.04) # Gripper viz
group(key="grp", children=[...])
Scene(children=[...], bgChildren=[Grid()], rawChildren=[AmbientLight()])
DefaultScene(...) # Includes default lighting/controls