| Foundation & Core (Logs, Timers, Modules, Events, Resources, Audio, Input) | references/system-foundation.md |
| Time & Logic Flow (Update Loops, Async, FSM, Command Queues, Controllers) | references/system-time.md |
| Combat & Scene (Scene Graphs, Spatial Partitioning, ECS/EC, Loading) | references/system-scene.md |
| UI & Modules (Modules Management, MVC/MVP/MVVM, UI Management, Data Binding, Reactive) | references/system-ui.md |
| Skill System (Attribute, Skill, Buff) | references/system-skill.md |
| Action Combat System (HitBox, Damage, Melee, Projectiles) | references/system-action-combat.md |
| Camera, Character & Controller 3C (PlayerController, Physics, Camera, Actor States) | references/system-3c.md |
| Effect & Feedback System (Screen Shake, VFX, Hit-Stop, Haptics, SFX, Floating Text, UI Feedback, Orchestration) | references/system-effect-feedback.md |
| Narrative System (Dialogue, Cutscenes, Story Flow) | references/system-narrative.md |
| Game AI System (Movement, Pathfinding, Decision Making, Tactical) | references/system-game-ai.md |
| Mod & DLC System (Plugin Architecture, Config Database, Scripting, Hooks, Extensibility) | references/system-mod.md |
| Procedural Content Generation (PCG) (World/Level Generation, Roguelike, Noise, Simulation) | references/system-pcg.md |
| Algorithm & Data Structures (Pathfinding, Search, Physics, Generic Solver) | references/algorithm.md |