بنقرة واحدة
blender-cad
Blender CAD modeling automation skill with STEP/IGES import, Geometry Nodes, and USD export support.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Blender CAD modeling automation skill with STEP/IGES import, Geometry Nodes, and USD export support.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
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| name | blender-cad |
| description | Blender CAD modeling automation skill with STEP/IGES import, Geometry Nodes, and USD export support. |
| short_description | Blender CAD modeling automation skill with STEP/IGES import, Geometry Nodes, and USD export support. |
Cursor Integration: This skill is auto-discovered by Cursor. It activates based on the task description matching the skill's capabilities.
Blender CAD modeling automation skill with STEP/IGES import, Geometry Nodes, and USD export support. Automates Blender Python scripting workflows for CAD modeling, rendering, and export automation.
This skill uses the following Cursor-native tools:
| Tool | Purpose |
|---|---|
Read | Read files from the codebase |
Grep | Search for patterns in code (regex) |
SemanticSearch | Find code by meaning, not exact text |
Write | Create new files |
StrReplace | Edit existing files with precise replacements |
Shell | Execute terminal commands |
WebSearch | Search the web for documentation/references |
WebFetch | Fetch content from URLs |
Task | Launch subagents for complex parallel work |
ReadLints | Check for linter errors after edits |
blender-project/
├── source/
│ ├── step_files/
│ ├── iges_files/
│ └── import/
├── scripts/
│ ├── run_automation.py
│ ├── geometry_nodes.py
│ └── materials.py
├── materials/
│ ├── metal.matl
│ ├── plastic.matl
│ └── wood.matl
├── renders/
│ ├── viewport/
│ └── final/
└── exports/
├── fbx/
├── obj/
└── usd/
Blender 4.0+ uses bpy (Blender Python) API:
import bpy
# Create mesh
mesh = bpy.data.meshes.new("Cube")
obj = bpy.data.objects.new("Cube", mesh)
bpy.context.collection.objects.link(obj)
# Geometry Nodes
modifier = obj.modifiers.new("GeometryNodes", 'NODES')
modifier.node_group = bpy.data.node_groups["MyNodeGroup"]
| Format | Use Case | Notes |
|---|---|---|
| FBX | Game engines, VRChat | Supports materials |
| OBJ | General purpose | Simple geometry |
| USD | VFX pipelines | Rich metadata |
| glTF | Web, AR/VR | Compact, efficient |
The blender-cad agent provides:
Python scripts for automation
Geometry Nodes setups
Material configurations
Render outputs
Export packages
$ the skill-install skill https://github.com/zapabob/codex-blender-cad-skill` Version: 1.0.0