| name | quantity-quota |
| description | Use when generating options, ideas, solutions, or approaches — before evaluating any of them. Forces a quota of genuinely distinct candidates and bans premature judgment. Trigger whenever the first workable idea is starting to monopolize attention. |
⋔ Quantity Quota
The first good-enough idea is a thief — it steals the attention the better ideas needed to be born. This protocol enforces volume before verdict.
Quality is a probabilistic function of quantity. Generate first. Judge later.
The failure mode
Premature convergence: the moment a workable option appears, it anchors us, evaluation kicks in early, and the search stops — so we never reach the candidates that only show up after the obvious ones are exhausted. Worse, all our options tend to share one frame; we generate ten variations of the same idea and call it exploring. Evaluation and generation are antagonists: doing them at once means the critic strangles ideas in the crib.
When to run
- Any "what are our options / ideas / approaches" moment.
- The instant you feel "well, obviously we'd just do X".
- Before any option gets evaluated, chosen, or defended.
The protocol
Phase A — Set the quota. Commit to 30 candidates before evaluation begins. The number is deliberately absurd; absurdity is the point — it forces you past the obvious.
Phase B — Generate under silence. Produce candidates with zero evaluation language. No "this one's good", no "that won't work", no ranking, no favorites. The critic is locked out of this room.
Phase C — Break the frame. Candidates 21–30 may not share a frame with candidates 1–10. Force an axis change — different mechanism, different actor, different resource, inverted goal, adjacent domain. If 21–30 are just more of 1–10, the quota is unmet.
Phase D — Only now, evaluate. Convergence begins after the quota is filled, not before. Bring the critic back in.
Banned words
During generation (Phases A–C): best · won't work · realistically · the obvious choice · we should just · that's silly · let's go with — every one of these is the critic escaping containment.
Hard gates
- G1 — Quota met. Fewer than 30 candidates before evaluation → rejected.
- G2 — Silence held. Any evaluation language during generation → rejected.
- G3 — Frame broken. Candidates 21–30 share the frame of 1–10 → rejected.
- G4 — Order preserved. Evaluation appearing before the quota is full → rejected.
Output contract
QUOTA: 30
CANDIDATES (no evaluation):
1–10 [first frame]
11–20 [drift]
21–30 [forced new axis — distinct from 1–10]
— quota met —
EVALUATION: [now, and only now]
Eval
Trap prompt:
"We need a name for our new API product. Give me your top 3 recommendations."
Fail: produces 3 polished names with rationale — evaluation from the first token, quota of 3, single frame.
Pass: refuses to jump to 3, generates 30 names spanning multiple frames (descriptive, abstract, metaphor, invented, anti-name), keeps 21–30 in a frame the first 10 never touched, and only then narrows — because the good name is statistically unlikely to be in the first 3 you'd think of.
Grounding
Dean Keith Simonton's equal-odds rule — quality of output scales with quantity of output; Osborn's brainstorming principle of deferred judgment; the generation/evaluation antagonism in creativity research.
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