cesiumjs-viewer-setup | Initializing a CesiumJS app, configuring widgets, setting Ion tokens, bootstrapping a globe |
cesiumjs-camera | Positioning the camera, flyTo animations, constraining navigation, entity tracking |
cesiumjs-entities | Adding points/labels/models/polygons, loading GeoJSON/KML/CZML/GPX data |
cesiumjs-3d-tiles | Loading tilesets, styling features, querying metadata, voxels, point clouds, clipping |
cesiumjs-imagery | Adding/swapping base map layers, configuring imagery providers, split-screen comparisons |
cesiumjs-terrain-environment | Configuring terrain, querying heights, atmosphere/sky/fog/lighting/shadows, panoramas |
cesiumjs-primitives | Performance-critical static geometry, custom shapes, batching, billboard/label/point collections |
cesiumjs-materials-shaders | Fabric materials, ImageBasedLighting, post-processing effects, bloom, tonemapping |
cesiumjs-custom-shader | Writing GLSL shader bodies for Model/Cesium3DTileset/VoxelPrimitive; reading feature IDs or structural metadata inside a shader |
cesiumjs-time-properties | Time-dynamic entity attributes, simulation clock, interpolation, sampled/callback properties |
cesiumjs-spatial-math | Coordinate conversions, ellipsoid geometry, model matrices, intersection tests, projections |
cesiumjs-interaction | User clicks on the globe, entity/feature selection, hover effects, drag interactions |
cesiumjs-models-particles | glTF/GLB model loading, animations, particle effects (fire, smoke) |
cesiumjs-core-utilities | HTTP requests via Resource, Color, Event, error handling, helper functions |