| name | seedance-characters |
| description | This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance. |
| license | MIT |
| user-invocable | true |
| tags | ["characters","identity","consistency","seedance-20"] |
| metadata | {"version":"5.4.5","updated":"2026-05-30","parent":"seedance-20","author":"Iamemily2050 (@iamemily2050)","repository":"https://github.com/Emily2040/seedance-2.0","openclaw":{"emoji":"🎬","homepage":"https://github.com/Emily2040/seedance-2.0"}} |
seedance-characters
Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style.
Load [ref:shot-list-continuity] when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots.
Character Contract
Assign each character a stable tag: Character A, Character B, [Image1] subject, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent.
| Field | Prompt use |
|---|
| Tag | Character A or [Image1] subject |
| Identity anchor | Age range, silhouette, hair, wardrobe, or authorized reference role |
| Position | Foreground/background, left/right, seated/standing |
| Action | One assigned verb and endpoint |
| Expression | Observable behavior such as blink, glance, smile, grip, pause |
| Constraint | What must stay unchanged |
Multi-Character Blocking
Assign actions separately: Character A lowers the envelope; Character B remains in the doorway. Do not write they argue dramatically when the model must decide who moves. If contact occurs, describe the contact point and endpoint. For crowd scenes, identify the hero subject and keep background motion simple.
Hand and Face Stability
Hands and faces degrade under complex choreography. Keep hands visible but simple, avoid rapid finger actions, avoid face-touching during dialogue, and lock the camera for lip-sync or portrait preservation. Use props to show emotion when facial precision is fragile.
Likeness Rule
For real-person likeness, do not infer consent from an uploaded asset. Treat portrait, face, and voice workflows as authorization-dependent and surface-specific. If authorization is unclear, rewrite to an original character archetype while preserving the scene function.
Output Contract
Return a character card, tag map, action assignments, continuity constraints, and any safety or authorization note.