| name | mobile-security |
| description | Guide for Android and iOS game security, reversing, and anti-cheat-adjacent platform research. Use this skill when working with APK or IPA analysis, IL2CPP mobile titles, Frida, Zygisk or Magisk, jailbreak or root detection bypass, Android kernel modules, emulator detection, or mobile anti-cheat systems. |
Mobile Game Security
Overview
This skill covers mobile security resources from the awesome-game-security collection, focusing on Android and iOS game security research, reverse engineering, and protection bypass techniques.
README Coverage
Cheat > Magisk
Cheat > Xposed
Cheat > Frida
Cheat > Hook ART(android)
Cheat > Hook syscall(android)
Cheat > Android Terminal Emulator
Cheat > Android File Explorer
Cheat > Android Memory Explorer
Cheat > Android Application CVE
Cheat > Android Kernel CVE
Cheat > Android Bootloader Bypass
Cheat > IoT / Smart devices
Cheat > Android ROM
Cheat > Android Device Trees
Cheat > Android Kernel Source
Cheat > Android Root
Cheat > Android Kernel driver development
Cheat > Android Kernel Explorer
Cheat > Android Kernel Driver
Cheat > Android Network Explorer
Cheat > Android memory loading
Cheat > IOS jailbreak
Cheat > IOS Memory Explorer
Cheat > IOS File Explorer
Cheat > IOS App Packaging
Cheat > Injection:Android
Cheat > Injection:IOS
Anti Cheat > Detection:Android root
Anti Cheat > Detection:Magisk
Anti Cheat > Detection:Frida
Some Tricks > Android
Android Emulator
IOS Emulator
Android Security
APK Analysis
Tools
- apktool: Decompile/recompile APKs
- jadx: DEX to Java decompiler
- APKiD: Identify packers/protectors
- Frida: Dynamic instrumentation
- APKLab: VS Code integration
Workflow
apktool d game.apk
jadx -d output game.apk
apkid game.apk
Native Library Analysis
IL2CPP Games (Unity)
1. Extract libil2cpp.so from APK
2. Use IL2CPP Dumper to generate headers
3. Analyze with IDA/Ghidra
4. Hook using Frida or native hooks
Native Games
1. Identify target libraries (.so files)
2. Analyze with reverse engineering tools
3. Pattern scan for functions
4. Apply hooks/patches
Memory Manipulation
Tools
- GameGuardian: Memory editor
- Cheat Engine (ceserver): Remote debugging
- Custom memory tools: Direct /proc/pid/mem access
Access Methods
int fd = open("/proc/pid/mem", O_RDWR);
pread64(fd, buffer, size, address);
pwrite64(fd, buffer, size, address);
Hooking Frameworks
Frida
Interceptor.attach(Module.findExportByName("libgame.so", "function_name"), {
onEnter: function(args) {
console.log("Called with: " + args[0]);
},
onLeave: function(retval) {
retval.replace(0);
}
});
Native Hooks
- Substrate: Inline hooking framework
- And64InlineHook: ARM64 inline hooks
- xHook: PLT hook library
- Dobby: Multi-platform hook framework
Modern Root Solutions
KernelSU
- Kernel-based root solution, works at kernel level (no /system modification)
- Module system compatible with Magisk modules via KSU module API
- Stealth advantage: no su binary on filesystem, harder to detect
- Requires custom kernel or GKI (Generic Kernel Image) patching
- APatch: newer alternative, patches boot.img with KernelPatch
APatch
- Patches Android kernel at boot via KernelPatch
- No need for custom kernel source (works on stock GKI kernels)
- Module support similar to Magisk/KernelSU
- Root process runs within kernel context
Root Solution Comparison
| Solution | Level | Stealth | GKI Support | Module System |
|-----------|-------------|---------|-------------|---------------|
| Magisk | User/Init | Medium | Yes | Mature |
| KernelSU | Kernel | High | Yes | Growing |
| APatch | Kernel | High | Yes | Growing |
Managed Dynamic Instrumentation on Rooted Android
Methodology (KSU/Magisk module + single binary engine):
- Package injector + loader + agent into one ARM64 binary
to reduce footprint and version mismatch risk
- Expose a local HTTP RPC control plane (127.0.0.1:<port>) for
low-latency script management, session listing, and function calls
- Keep boot path safe: do NOT start instrumentation engine in
post-fs-data/service early stage; use delayed manual start after
boot_completed to avoid zygote/module startup contention
Injection modes:
- Attach: ptrace into running process, inject bootstrap shellcode,
resolve libc symbols, dlopen agent, then run JS
- Spawn: zygote-hijack path to pause child at fork and inject before
app initialization (covers Application.onCreate / class init)
- Watch-SO: eBPF-based dlopen monitor that triggers injection when
target native library is loaded
Stealth tiers:
- NORMAL: direct RWX patching (fastest, easiest to detect)
- WXSHADOW: shadow-page patching to reduce /proc memory visibility
- RECOMP: function recompile/relocation with minimal inline patch
Operational pattern:
- Lifecycle commands: start/stop/restart/status
- Analysis mode: temporarily disable conflicting zygisk modules,
reboot, instrument, then restore and reboot back to normal mode
- Troubleshooting-first logging: keep manager and engine logs separate
Root Detection Bypass
Common Checks
- /system/bin/su existence
- /system/xbin/su existence
- Build.TAGS contains "test-keys"
- ro.build.selinux property
- Magisk files/folders
- Package manager checks
Bypass Methods
- Magisk DenyList / Shamiko: Modern root hiding (replaces MagiskHide)
- LSPosed/EdXposed: Xposed framework hooks
- Frida scripts: Hook detection functions
- APK patching: Remove detection code
- KernelSU SU isolation: Process-level root visibility control
Zygisk Modules
class Module : public zygisk::ModuleBase {
void onLoad(zygisk::Api *api, JNIEnv *env) override {
this->api = api;
this->env = env;
}
void preAppSpecialize(zygisk::AppSpecializeArgs *args) override {
}
void postAppSpecialize(const zygisk::AppSpecializeArgs *args) override {
}
};
Android Protections
Common Protectors
- Tencent ACE: Chinese market protection
- AppSealing: Commercial protection
- DexGuard/ProGuard: Obfuscation
- Arxan: Enterprise protection
iOS Security
Analysis Tools
- Hopper: Disassembler
- IDA Pro: Industry standard
- class-dump: Objective-C header extraction
- Frida: Dynamic instrumentation
- Clutch/dumpdecrypted: App decryption
Jailbreak Tools
- H5GG: iOS cheat engine
- Flex: Runtime patching
- Cycript: Runtime manipulation
- ceserver-ios: Cheat Engine for iOS
Hooking (Jailbroken)
%hook TargetClass
- (int)targetMethod:(int)arg {
int result = %orig;
return result * 2;
}
%end
Non-Jailbreak Techniques
- Sideloading: Modified IPAs
- Enterprise certificates: Custom signing
- AltStore: Self-signing tool
Unity Mobile Games
IL2CPP Analysis
1. Locate libil2cpp.so (Android) or UnityFramework (iOS)
2. Find global-metadata.dat
3. Run IL2CPPDumper
4. Generate SDK/headers
5. Hook target functions
Mono Analysis
1. Extract managed DLLs
2. Decompile with dnSpy/ILSpy
3. Modify and repackage
4. Or hook at runtime
Common Targets
- Currency/coins values
- Player stats (health, damage)
- Inventory manipulation
- Premium unlocks
- Ad removal
Unreal Mobile Games
Analysis Approach
1. Identify UE version
2. Dump SDK using appropriate tool
3. Locate GObjects, GNames
4. Find target functionality
5. Apply memory patches or hooks
Overlay Rendering (Android)
Surface-Based
ANativeWindow* window = ANativeWindow_fromSurface(env, surface);
ImGui Integration
- Zygisk + ImGui modules
- Surface hijacking
- Direct framebuffer access
Network Analysis
Tools
- mitmproxy: MITM proxy
- Charles Proxy: Traffic analysis
- Frida SSL bypass: Certificate pinning bypass
Certificate Pinning Bypass
Java.perform(function() {
var TrustManager = Java.registerClass({
implements: [X509TrustManager],
methods: {
checkClientTrusted: function() {},
checkServerTrusted: function() {},
getAcceptedIssuers: function() { return []; }
}
});
});
Anti-Cheat on Mobile
Common Systems
- Tencent ACE: Chinese games
- NetEase Protection: NetEase games
- Custom solutions: Per-game implementations
Detection Methods
- Root/jailbreak detection
- Frida detection
- Emulator detection
- Integrity checks
- Debugger detection
- Hook detection
Bypass Strategies
1. Static analysis of detection code
2. Hook detection functions
3. Hide injection footprint
4. Timing attack consideration
5. Clean environment emulation
eBPF-Based Tools
Tracing & Hooking
- stackplz: eBPF-based stack trace tool for Android
- eDBG: eBPF-powered debugger for Android processes
- tracee: Aqua Security's eBPF runtime security tool (Linux/Android)
- eBPF hooking: attach to tracepoints, kprobes, uprobes without kernel module
Advantages Over Traditional Approaches
- No kernel module compilation required (runs in eBPF VM)
- Works on stock GKI kernels with BTF support
- Lower detection surface than kernel driver injection
- CO-RE (Compile Once, Run Everywhere) portability
- Safe: eBPF verifier prevents kernel crashes
Android Kernel Driver Development
Development Patterns
- Loadable kernel module (LKM) for older kernels
- GKI-compatible modules via vendor_dlkm partition
- Kernel build scripts: build from AOSP source or vendor BSP
- Device Trees: hardware description for board-specific drivers
Common Use Cases in Game Security
- Process memory access: /dev/custom_mem → read/write target process
- Syscall hooking: __NR_read, __NR_write interception
- Binder hooking: intercept IPC transactions
- GPU memory inspection: access GPU buffers directly
Android Kernel Source
- AOSP Common Kernel (ACK): google/common branch
- GKI: Generic Kernel Image for Android 12+
- Vendor-specific: Qualcomm (CodeAurora), MediaTek, Samsung Exynos
- Build system: build/build.sh or Bazel-based (newer)
HarmonyOS / OpenHarmony
- HarmonyOS (Huawei): abc file format for compiled apps
- arkdecompiler: decompile HarmonyOS abc bytecode
- OpenHarmony: open-source base, growing ecosystem
- Security model differs from Android: distributed capabilities
- Reverse engineering challenges: new bytecode VM, different IPC
Android CVE Research
Application-Level CVEs
- WebView RCE (CVE-based exploit chains)
- Intent redirection / deep link abuse
- Content provider data leaks
- Serialization vulnerabilities (Parcel, Bundle)
Kernel-Level CVEs
- Use-after-free in Binder driver
- Privilege escalation via ion/DMA-BUF
- GPU driver vulnerabilities (Adreno, Mali, PowerVR)
- SELinux policy bypass chains
- Reference: Android Security Bulletins (monthly)
Emulator Considerations
Android Emulators
- LDPlayer: Gaming focused
- BlueStacks: Popular emulator
- NoxPlayer: Game optimization
- MEmu: Android gaming
Emulator Detection
- Build.FINGERPRINT checks
- Hardware sensor verification
- File system characteristics
- Performance timing
Resource Organization
The README contains:
- Android hooking frameworks
- iOS jailbreak tools
- Memory manipulation utilities
- Root/jailbreak bypass tools
- Mobile anti-cheat research
- Emulator resources
Data Source
Important: This skill provides conceptual guidance and overview information. For detailed information use the following sources:
1. Project Overview & Resource Index
Fetch the main README for the full curated list of repositories, tools, and descriptions:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md
The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.
2. Repository Code Details (Archive)
For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, always prefer fetching from the archive over cloning or browsing GitHub directly.
Archive URL format:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt
Examples:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txt
How to use:
- Identify the GitHub repository the user is asking about (owner and repo name from the URL).
- Construct the archive URL: replace
{owner} with the GitHub username/org and {repo} with the repository name (no .git suffix).
- Fetch the archive file — it contains a full code snapshot with file trees and source code generated by
code2prompt.
- If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.
3. Repository Descriptions
For a concise English summary of what a repository does, the project maintains auto-generated description files.
Description URL format:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt
Examples:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txt
How to use:
- Identify the GitHub repository the user is asking about (owner and repo name from the URL).
- Construct the description URL: replace
{owner} with the GitHub username/org and {repo} with the repository name.
- Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
- If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.
Priority order when answering questions about a specific repository:
- Description (quick summary) — fetch first for concise context
- Archive (full code snapshot) — fetch when deeper implementation details are needed
- README entry — fallback when neither description nor archive is available