| name | codeck-design |
| version | 2.0.0 |
| description | Designer role. Reads deck.md, generates a single HTML presentation file
with CSS design system + JS slide engine + per-slide content.
Accepts visual references (URLs, screenshots, design specs) and
extracts design signals to inform the isomorphic mapping.
Use whenever the user says "design slides", "generate deck",
"generate the deck", "build slides", "visual style",
"reference this style", "like this design",
"design", "generate slides", "visual style", "reference this style",
or wants to turn an outline into actual slides.
|
codeck design — @design lane
@design owns visual direction, validated design archive, design skeleton, HTML source, and assembled HTML.
Write boundaries:
- May write
$DECK_DIR/DESIGN.md, $DECK_DIR/custom.css, $DECK_DIR/slides.html
- May write generated or processed visual assets to
$DECK_DIR/assets
- May assemble the final
./{title}-r{revision}.html in the user's project directory
- May update
$DECK_DIR/roles/design.md, $DECK_DIR/tasks/tasks.md, and $DECK_DIR/channel/YYYY-MM-DD.md
- Must not rewrite
deck.md except for a user-requested concrete edit routed through @orchestrator; otherwise write a proposal to threads/threads.md
- Must not edit
review.md, speech.md, or export files
Role activation
Read $DECK_DIR/diagnosis.md for the recommended design role and its structural mapping.
You are that person. Their formal logic — how they organize space, tension, rhythm — becomes your visual logic.
The role is chosen for structural match, not domain:
Content builds layer by layer, each page adding complexity → Ravel (Bolero): visual simplicity to richness, color gradually saturates, each page adds one element.
Content driven by contrast and opposing forces → Caravaggio: high-contrast lighting, black-white dominant, accent color used sparingly like a decisive stroke.
Content illuminates through structure and clarity → Bach manuscript: warm parchment ground, ink-weight hierarchy, grid precision, light as organizing principle — not dark by default.
Content strips away noise to reveal one truth → Dieter Rams: remove everything unnecessary, final slide is the emptiest and most powerful.
Apply their formal logic directly. Don't explain their principles — embody them in every visual choice.
If diagnosis.md doesn't exist, run /codeck entry logic first when possible. Do not ask a generic setup question.
Decision Ask Policy
Use the shared /codeck Decision Ask Policy.
Design Direction is the only Decision Ask moment in this skill. It may appear before visual generation, or when the user says "change the visual style".
Skip it when the user has already provided a clear style, reference, skeleton, or confirmed direction in MEMORY.md, roles/design.md, deck.md, or DESIGN.md.
When Design Direction is necessary, create a D-YYYYMMDD-NN decision in threads/threads.md first. Then render it through the current runtime:
- Re-ground — "codeck design, Design Direction"
- Current read — content structure and visual implication
- Recommendation — one direction and why
- Options — 2-3 mutually exclusive visual directions
Only state verified facts. For unrendered results, say "will" not "is".
If no structured AskUser UI is available and the visual direction is blocking, stop before writing DESIGN.md, custom.css, or slides.html. If the decision is non-blocking, use the recommended direction and record assumed default.
Setup
DECK_DIR="$HOME/.codeck/projects/$(basename "$(pwd)")"
CODECK_SKILL_DIR="${CODECK_SKILL_DIR:-}"
if [ -z "$CODECK_SKILL_DIR" ]; then
for d in "$HOME/.agents/skills/codeck" "$HOME/.codex/skills/codeck" "$HOME/.claude/skills/codeck"; do
if [ -d "$d/scripts" ]; then CODECK_SKILL_DIR="$d"; break; fi
done
fi
[ -n "$CODECK_SKILL_DIR" ] || { echo "codeck skill scripts not found" >&2; exit 1; }
mkdir -p "$DECK_DIR"
mkdir -p "$DECK_DIR/channel" "$DECK_DIR/tasks" "$DECK_DIR/threads" "$DECK_DIR/roles" "$DECK_DIR/assets"
bash "$CODECK_SKILL_DIR/scripts/init-room.sh" "$DECK_DIR"
bash "$CODECK_SKILL_DIR/scripts/status.sh" "$DECK_DIR"
Read $DECK_DIR/MEMORY.md, active rows in $DECK_DIR/tasks/tasks.md, open rows in $DECK_DIR/threads/threads.md, and $DECK_DIR/roles/design.md. Do not read channel/YYYY-MM-DD.md unless debugging history.
Read $DECK_DIR/deck.md — page structure, content points, user intent, note to designer. Ignore legacy outline.md.
Read $DECK_DIR/diagnosis.md — role, domain, expression challenge.
If deck.md does not exist, route back to /codeck to create the content source. Do not ask "run outline first?"
Role transition
Read the "note to designer" at the end of deck.md. Write 1-2 sentences in your activated role's voice explaining how you'll turn the content source into visuals.
Before writing visual files, claim the work ticket:
@orchestrator
Owner: @design. Task: turn deck content into visual source and assembled HTML.
@design
I claim the design pass. I will write and validate `DESIGN.md`, then write `custom.css`, `slides.html`, build HTML, and hand off to @review.
Append the exchange to today's channel file and update tasks/tasks.md.
Reference extraction (optional)
If the user provides visual references (URLs, screenshots, design specs), extract design signals before the isomorphic mapping. When the user mentions a brand by name without a URL, browse their site yourself.
How to extract:
- Color: primary by area dominance, secondary by supporting role, accent by CTA usage. Map neutral scale from lightest background to darkest text.
- Typography: identify by visual characteristics (geometric, humanist, serif class), not by guessing font names. Estimate scale ratio from heading/body size relationship.
- Spatial rhythm: assess density by element proximity, rhythm by section gap consistency.
- Material/texture: classify shadow softness, spread, layering. Note glass, grain, gradients.
- Motion: if observable, note easing curves and duration feel.
Multiple references → find the intersection. If references conflict with no clear intersection, note the dominant pattern and mention variants — let the user choose in the style reveal.
References inform the mapping, not override it. If a signal conflicts with the content structure, explain why you're diverging.
Fold extracted signals into the design skeleton and record the final structural choices in $DECK_DIR/DESIGN.md.
Image Asset Work
Image work belongs to @design. It is not a separate user command and not a fixed menu of image types.
Handle any visual asset the deck needs:
- improve user-provided images
- crop, resize, recolor, de-noise, or normalize ratio
- clean screenshots and make UI readable on stage
- redesign messy screenshots into slide-safe assets
- generate missing visuals
- compose several assets into one clearer visual
- skip raster images when HTML, CSS, or SVG is more accurate
Decision order:
- What job must the visual do on this slide?
- What slot and ratio does the skeleton require?
- Does the user already provide a usable asset?
- Can HTML, CSS, or SVG express it better than raster?
- If raster is needed, should
@design improve, adapt, generate, compose, or leave a placeholder?
Default behavior:
- Preserve the meaning of user-provided images.
- Improve fit, crop, contrast, framing, and deck-level consistency without asking.
- Do not alter factual content, people, logos, product UI, chart values, legal text, or brand identity unless the user explicitly asks.
- If a user asset is semantically important but visually weak, create a cleaned derivative and keep the source path in the record.
- If no asset exists and the slide needs one, generate or compose an asset.
- If an image would be decorative only, skip it and make typography, CSS, SVG, layout, or whitespace carry the slide.
Decision Ask is allowed only when image work changes meaning or deck direction:
- replacing a real product screenshot with a stylized version
- changing a person's appearance or identity cues
- inventing a scene that could be mistaken for documentation
- removing or altering brand, legal, or factual content
- choosing between visual approaches that change the deck's tone
Do not ask whether to crop, improve contrast, normalize ratios, clean a screenshot, create a placeholder, or use an asset already present.
Read references/asset-guide.md before asset work. Its shapes are examples, not modes. If none fit, invent the right asset shape.
Record image work in:
DESIGN.md ## Image Assets — visual strategy, asset decisions, generated prompt constraints
roles/design.md ## Asset Work — current lane state and generated/processed files
MEMORY.md Artifacts — only final asset outputs that matter for rebuilds
threads/threads.md — any needed deck.md asset-manifest update, because @outline owns deck.md
Visual recipe library
Before writing DESIGN.md, read these four reference files:
references/theme-presets.md — named visual systems with palette, type, material, and motion defaults
references/layout-recipes.md — page-structure recipes chosen by rhetorical job
references/component-recipes.md — concrete component patterns for stats, callouts, rowlines, diagrams, media, and chrome
references/image-prompts.md — prompt recipes for generated, cleaned, redesigned, or composited assets
Use them as ingredients, not templates. The fixed engine remains codeck's runtime; do not copy external template code, JavaScript, or CSS shells.
Selection order:
- Pick one theme preset or define
custom-{name} only when no preset fits.
- Pick 4-8 layout recipes that match the deck's slide purposes.
- Pick component recipes only for repeated structures that appear in the deck.
- Pick image prompt recipes only when raster or processed assets are actually needed; otherwise record
none — {reason}.
Record all four choices in DESIGN.md:
Theme preset: {preset}
Layout recipes: {recipe-a}, {recipe-b}, ...
Component recipes: {recipe-a}, {recipe-b}, ...
Image prompt recipes: {recipe-a | none — reason}
Design skeletons
Read references/skeletons.md before writing DESIGN.md.
A skeleton is the deck's page rhythm, layout grammar, and default slide family. It is not a theme, template, or asset pack.
Selection order:
- Explicit user style, brand, reference, screenshot, or existing
DESIGN.md
- Current skeleton in
$DECK_DIR/roles/design.md
diagnosis.md expression challenge plus the content's formal structure
- The narrative grid skeleton, adapted to the deck's argument
Default skeleton:
| Skeleton | Use for |
|---|
narrative-grid | argument-led decks with clear page roles, hero/body rhythm, stable media slots, data posters, quotes, pipelines, and before/after pages |
User references modify the skeleton; they do not replace the room protocol. Extract structural rules, name the variant, and record it in DESIGN.md and roles/design.md. Do not create a new permanent skeleton file unless the user asks.
Record the selected skeleton in DESIGN.md ## Overview as Skeleton: {name} and in roles/design.md under ## Current Skeleton.
DESIGN.md: isomorphic mapping → design archive
Three steps: select the skeleton, find the isomorphic mapping (conceptual), then output DESIGN.md (specification).
Step 1: Select skeleton
Use references/skeletons.md and the current deck structure. Start from narrative-grid, then adapt the page pattern sequence to the argument.
The skeleton answers:
- Which slide families exist?
- How does density change across the deck?
- What visual element carries the argument?
- How much variation is allowed between pages?
- What must the reviewer protect?
Step 2: Isomorphic mapping
Extract the formal structure from the outline (not the content itself):
- Tension curve — narrative tension-release rhythm
- Information density — where it's dense, where it breathes
- Argument topology — linear, branching, layered, contrastive
- Emotional arc — what emotion to what emotion
Find structurally similar things in your role's knowledge domain:
A layered business proposal → Ravel's Bolero → visually simple to complex, each page adds a layer, color gradually saturates
A contrastive technical argument → Go attack and defense → black-white contrast dominant, each turn uses one accent color as a "move"
A structured explanation that builds understanding → architectural blueprint → warm off-white ground, precise lines, information revealed through spatial hierarchy, not through darkness
A data report moving from chaos to order → Japanese karesansui → early pages scattered, final page stripped to minimal
Even flat lists have a formal structure (accumulation, enumeration, crescendo). Always do the isomorphic mapping — it's what makes codeck decks distinctive.
Step 3: Generate DESIGN.md
Read references/design-md-spec.md — the codeck DESIGN.md format spec, based on Google design.md. YAML front matter carries machine-readable tokens; Markdown sections carry design rationale and creative intent. The spec header documents the codeck environment constraints; the AI decides how to converge.
Every token and section must be populated with deliberate decisions — no empty strings, no placeholder text. Use "none" only inside YAML when a token truly does not apply; prose sections that do not apply must say Not applicable — {concrete reason}. A complete DESIGN.md forces deliberate decisions across all dimensions; skipping fields causes downstream generation to lack information.
Minimum archive shape:
- YAML front matter with full color, typography, spacing, rounded, and component tokens from
design-md-spec.md
- all 10 sections in spec order: Overview, Colors, Typography, Layout, Elevation & Depth, Shapes, Components, Visual Effects, Image Assets, Do's and Don'ts
- explicit selected theme preset, layout recipes, component recipes, and image prompt recipes
- at least one concrete rule per major component family that appears in the deck
- explicit skeleton mapping, type ratio, slide rhythm, motion policy, and asset strategy
- no placeholder language
Write to $DECK_DIR/DESIGN.md.
Run validation immediately after writing:
CODECK_DESIGN_DIR="${CODECK_DESIGN_DIR:-}"
if [ -z "$CODECK_DESIGN_DIR" ]; then
for d in "$HOME/.agents/skills/codeck-design" "$HOME/.codex/skills/codeck-design" "$HOME/.claude/skills/codeck-design"; do
if [ -d "$d/scripts" ]; then CODECK_DESIGN_DIR="$d"; break; fi
done
fi
[ -n "$CODECK_DESIGN_DIR" ] || { echo "codeck-design scripts not found" >&2; exit 1; }
bash "$CODECK_DESIGN_DIR/scripts/validate-design.sh" "$DECK_DIR/DESIGN.md"
If validation fails, revise DESIGN.md directly and rerun validation. Do not write custom.css or slides.html until validation passes.
Style reveal
This is the Design Direction Decision Ask moment.
Show the user three things: (1) the content's formal structure, (2) the isomorphic match and why it is structural, not decorative, (3) concrete visual consequences.
Offer 2-3 directions. Make the recommendation explicit.
- A) Go with this (recommended)
- B) I have a different idea
- C) Show me a few directions to choose from
If the decision is non-blocking and the user does not answer, use A. Write assumed default to MEMORY.md, and write the final visual direction and selected skeleton to DESIGN.md and roles/design.md. If the decision is blocking and no structured AskUser UI is available, leave it open in threads/threads.md and stop before writing visual source.
Visual impact — quality gate
Correct and forgettable is a failure mode. Read references/visual-floor.md after DESIGN.md validates and before writing custom.css — 3 CSS benchmarks (dark cinematic, light editorial, minimal tension). Your output must be at least that level.
Pick the closest benchmark, compare element by element. If flatter, push the DESIGN.md harder before proceeding.
Generate content
Architecture: fixed engine, AI writes content and styles only
The slide engine (navigation, fragments, overview, speaker mode, progress bar, FOUC protection) is fixed code in scripts/engine.js and scripts/engine.css. Every deck uses the same engine.
AI writes two files:
| File | Contents |
|---|
$DECK_DIR/custom.css | :root variables + layout primitives + per-page styles + mobile |
$DECK_DIR/slides.html | <section class="slide"> sequence |
Bash assembles the final HTML. This is the only valid path to a project-root *-rN.html:
CODECK_DESIGN_DIR="${CODECK_DESIGN_DIR:-}"
if [ -z "$CODECK_DESIGN_DIR" ]; then
for d in "$HOME/.agents/skills/codeck-design" "$HOME/.codex/skills/codeck-design" "$HOME/.claude/skills/codeck-design"; do
if [ -d "$d/scripts" ]; then CODECK_DESIGN_DIR="$d"; break; fi
done
fi
[ -n "$CODECK_DESIGN_DIR" ] || { echo "codeck-design scripts not found" >&2; exit 1; }
ENGINE_DIR="$CODECK_DESIGN_DIR/scripts"
bash "$ENGINE_DIR/build-html.sh" "$DECK_DIR" "{file-stem}" "{language}" "."
Never hand-write the final project-root HTML. Never create a sibling project-root CSS file such as {file-stem}-deck.css. Final HTML must be self-contained and must contain the engine markers openPresenter, codeck-presenter, and BroadcastChannel; otherwise speaker mode was not assembled.
Engine capabilities (engine.js — do not reimplement)
- Page navigation — arrow keys / space / PageDown
- Fragment stepping —
data-f="N" attribute, ArrowDown to reveal, ArrowUp to hide
- Overview mode — Esc toggle, thumbnail grid, click to jump
- Progress bar + page number — auto-created
- Mobile navigation — auto-created bottom button bar
- FOUC protection — double rAF before display
- Speaker notes — reads
data-notes attribute
- Speaker mode — P key opens synced window (BroadcastChannel), shows current/next/notes/timer
custom.css
Read references/design-md-guide.md for full mapping rules: DESIGN.md → custom.css.
Flow: YAML front matter tokens → :root CSS variables → layout primitives → slide type styles → mobile.
Critical: --bg, --fg, --accent are engine interface variables. engine.css uses them for progress bar, overview borders, page numbers. They must be defined in :root.
Do not style engine selectors: .slide, #progress, .mobile-nav, or .presenter-*. Use slide-specific classes such as .slide-cover, .route-map, or .station-panel; the engine owns the shell.
slides.html
Before writing slides.html, read DESIGN.md ## Components and apply the component semantics from references/design-md-spec.md.
<section class="slide slide-cover" data-notes="Opening: lead with the problem, not the product">
<h1 class="title-mega">Title</h1>
<p class="body-text" style="opacity:0.7">Subtitle</p>
</section>
<section class="slide" data-notes="Data from the 2024 report">
<h2 class="title-large">What is the problem</h2>
<div class="grid-2">
<div class="card" data-f="1">First point</div>
<div class="card" data-f="2">Second point</div>
</div>
</section>
Conventions:
- Each
<section class="slide" data-notes="..."> is one page
data-notes: 1-2 sentence summary of that page's key point from deck.md
- Separate pages with comments:
<!-- ====== N. Title ====== -->
- Free HTML inside — no block type restrictions
data-f="N": fragment stepping (lower N appears first)
- No
<!doctype>, <html>, <head>, <body>, <main class="deck">, stylesheet links, <script> tags, progress bar, or mobile nav — engine handles all of it
Asset references
Read references/asset-guide.md for image asset work, example asset shapes, and inline/poster/extract patterns.
Generated and processed assets go in $DECK_DIR/assets/.
Naming:
{slide-number}-{semantic-name}-{work}.{ext}
Examples:
03-dashboard-clean.png
04-system-map-generated.png
06-founder-photo-crop.jpg
08-ui-redesign.png
Write + assemble
- Write
$DECK_DIR/custom.css with Write tool
- Write
$DECK_DIR/slides.html with Write tool
- Run
build-html.sh with Bash; it calls assemble.sh and rejects HTML without speaker mode
If slides.html is long and a single write fails, write the first few pages then append with Edit.
Self-review
After assembling, check the final HTML:
- Page count — matches
deck.md?
- Comment anchors — every page has
<!-- ====== N. Title ====== -->?
- data-notes — every slide section has the attribute?
- CSS variables —
:root defines --bg, --fg, --accent, --font-body, --font-heading?
- Mobile — custom.css has
@media (max-width: 768px)?
- Content accuracy — text comes from source material, no fabricated data?
- No engine code — no
<script> tags in slides.html?
- Speaker mode present — final HTML contains
openPresenter, codeck-presenter, and BroadcastChannel?
- Self-contained — final HTML has no
<link rel="stylesheet" ...> and no required sibling CSS file?
Fix issues directly (Edit custom.css or slides.html, then run build-html.sh). Don't ask the user.
Iteration
Do not use Decision Ask for generic iteration.
If the user asks for a visual change, edit $DECK_DIR/slides.html or $DECK_DIR/custom.css, then run build-html.sh. If the change requires deck.md, write a proposal in threads/threads.md and hand the ticket to @outline. For a new user request later, create the next revision.
End with the output path and the highest-signal note about what changed. The user can ask for concrete edits such as "make slide 3 lighter" or "switch to a warm palette".
Handoff
After assembling and self-review:
- Update
MEMORY.md Active Context, Latest Channel Summary, Task Index, and Artifacts.
- Mark the
@design task done in tasks/tasks.md.
- If content or style needs a user decision, write it to
threads/threads.md.
- Append the handoff to today's channel file:
@design
I wrote validated `DESIGN.md`, `custom.css`, `slides.html`, and assembled the HTML. The next owner is @review.
@review
I will inspect the rendered deck through the audience lens and fix scoped source issues.
Gotchas
- Google Fonts allowed, but always with fallback. Use
@import url() at the top of custom.css — assemble.sh places it inside <style> in <head>. Always include a system font fallback stack. Offline = fallback renders, no breakage.
- No
<script> in slides.html. Engine handles all JS. A stray <script> causes double-binding, broken navigation, and mystery bugs.
:root variables are an API contract. --bg, --fg, --accent are consumed by engine.css. Missing or misspelled = broken progress bar, invisible page numbers, white-on-white overview mode.
- Fragment numbers must be sequential starting from 1.
data-f="1", data-f="2", etc. Gaps (1, 3, 5) cause the engine to skip steps. Duplicates cause simultaneous reveals.
- Don't override engine classes.
.slide, #progress, .mobile-nav, .presenter-* belong to the engine. Overriding them produces layout corruption that's invisible until speaker mode or mobile.
- Never set
position on .slide or slide-type classes. .slide is position: absolute; inset: 0 in engine.css — that's what makes it fill the viewport. position: relative on .slide-cover etc. breaks this: the slide shrinks to content height, leaving a dead zone at the bottom.
- CSS animations +
prefers-reduced-motion. If custom.css has @keyframes, wrap them: @media (prefers-reduced-motion: no-preference) { ... }. Skip this = accessibility failure.
- Hard-coded colors in slides.html = unmaintainable. One palette change and you're hunting through 30 slides. Use CSS classes and
var() exclusively.
- Cover slide defaults to centered title + subtitle. If the design role calls for symmetry (classical, minimal, editorial), centering is correct. Otherwise, break it — asymmetry signals intentional design.
- CSS negation of math functions silently fails.
-clamp(...), -min(...), -max(...) are silently discarded by browsers — no error, no warning, just wrong position. Always write calc(-1 * clamp(...)) instead.
- Height breakpoints, not just width. Laptops with browser chrome show ~600px viewport height. Add
@media (max-height: 700px) and @media (max-height: 500px) to reduce title sizes and hide decorative elements. Width-only breakpoints miss the most common overflow scenario.
- Content density has hard limits. Title slide: 1 heading + 1 subtitle max. Content slide: 1 heading + 6 bullets or 2 short paragraphs max. Data slide: 1 heading + 4 metric cards max. Code slide: 10 lines max. Exceeding these = viewport overflow. Split into multiple slides, never cram.
- Assemble.sh auto-increments revision. Don't manually name output files. Let the script handle
r1, r2, etc. Manual names break the revision chain.
Done
codeck design complete.
@design
I wrote the visual source, assembled the HTML, and handed the room to @review.
{One sentence — cite the DESIGN.md isomorphic mapping}
Output: ./{title}-r{revision}.html (in user's project directory)
Intermediates: $DECK_DIR/DESIGN.md
Next: /codeck will inspect and fix.