بنقرة واحدة
Schema and rules for creating abilities
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill abilitiesانسخ والصق هذا الأمر في Claude Code لتثبيت المهارة
Schema and rules for creating abilities
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill abilitiesانسخ والصق هذا الأمر في Claude Code لتثبيت المهارة
Schema and rules for editing AI instructions
Check character counts and limits for Voyage World config files. Use when checking how much space is used, before adding large content, or when approaching size limits.
Schema and rules for creating locations
Schema and rules for creating NPCs
Schema and rules for creating regions
Schema and rules for editing settings
| name | abilities |
| description | Schema and rules for creating abilities |
| context | fork |
| agent | abilities |
Edit tabs/abilities.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
description | 2-3 sentences covering what the ability does and adding character flavor |
requirements | At least one requirement to unlock the ability |
bonus | Equal to the skill level required to unlock it |
cooldown | Always 0 unless ability would be game-breaking without a limit |
| Field | When to Include |
|---|---|
Multiple requirements | When ability needs multiple prerequisites (skill + level, attribute + trait) |
Non-zero cooldown | Only for abilities that would break the game if spammed |
Omit these fields (auto-set at runtime):
lastUsedTickArray of prerequisite checks. All must be met to unlock the ability.
{ type: 'skill', variable: 'skill name', amount: 3 } // Skill level >= 3
{ type: 'attribute', variable: 'strength', amount: 14 } // Attribute value >= 14
{ type: 'characterLevel', amount: 5 } // Character level >= 5 (no variable)
{ type: 'resource', variable: 'mana', amount: 50 } // Resource max >= 50
{ type: 'trait', variable: 'fire affinity', amount: 1 } // Has trait (amount ignored)
Set bonus equal to the skill level requirement. If the ability requires skill level 5, set bonus: 5.
Default to 0 - abilities should be freely usable. Only add cooldown for abilities that would trivialize gameplay if spammed repeatedly.
Rare exceptions that might warrant cooldown:
Most abilities should have cooldown: 0.
Each ability must be a unique tool — a distinct capability that no other ability replicates.
interface AbilityDefinition {
name: string
description: string
requirements: AbilityRequirement[]
bonus: number
cooldown: number
}
type AbilityRequirement =
| { type: 'resource' | 'attribute' | 'skill' | 'trait'; variable: string; amount: number }
| { type: 'characterLevel'; amount: number }
For detailed documentation, see abilities-reference.md.