بنقرة واحدة
f8-foundation-navigation-workflow
// Use as the routing skill for selecting the correct F8Framework layer skill chain across foundation, features, editor, tools, and build.
// Use as the routing skill for selecting the correct F8Framework layer skill chain across foundation, features, editor, tools, and build.
Use when implementing or troubleshooting Tween feature workflows — tween animations, sequences, chain calls, UI relative motion, and coroutine/async support in F8Framework.
Use when implementing or troubleshooting Audio feature workflows — BGM, voice, SFX, 3D audio, volume control, and AudioMixer in F8Framework.
Use when implementing or troubleshooting ExcelTool feature workflows — config table loading, Excel binary/JSON generation, variant support, and runtime data access in F8Framework.
Use when working with Module editor tools — right-click context menu for creating Module, ModuleMono, StaticModule, and ActivityModule templates in F8Framework.
Use when implementing or troubleshooting Module feature workflows — ModuleCenter lifecycle, module creation, StaticModule, ActivityModule, update attributes in F8Framework.
Use when working with Assembly Reflection tools — type discovery, reflection utilities, and assembly scanning in F8Framework.
| name | f8-foundation-navigation-workflow |
| description | Use as the routing skill for selecting the correct F8Framework layer skill chain across foundation, features, editor, tools, and build. |
| Skill | When to use |
|---|---|
f8-foundation-bootstrap-workflow | First-time setup, startup sequence, directory walkthrough |
f8-foundation-navigation-workflow | Cross-layer routing, skill selection guidance |
| Skill | Module | When to use |
|---|---|---|
f8-features-assetmanager-workflow | AssetManager | Asset loading (sync/async), AB management, resource loading |
f8-features-audio-workflow | Audio | BGM, voice, SFX playback and volume control |
f8-features-download-workflow | Download | HTTP downloads, resume, progress tracking |
f8-features-event-workflow | Event | Message dispatch, event listening, EventDispatcher |
f8-features-exceltool-workflow | ExcelTool | Config tables, Excel read/write, F8/F7 generation |
f8-features-fsm-workflow | FSM | Finite state machine, states, transitions, blackboard |
f8-features-gameobjectpool-workflow | GameObjectPool | GameObject pooling, spawn/despawn, lifecycle events |
f8-features-hotupdatemanager-workflow | HotUpdateManager | Hot update version management, sub-packages |
f8-features-hybridclr-workflow | HybridCLR | C# code hot update via HybridCLR |
f8-features-input-workflow | Input | Multi-platform input, virtual buttons, device switching |
f8-features-localization-workflow | Localization | Multi-language, component localization, Excel-based |
f8-features-log-workflow | Log | Logging, file writing, LogViewer, error reporting |
f8-features-module-workflow | Module | ModuleCenter lifecycle, StaticModule, ActivityModule, module creation |
f8-features-network-workflow | Network | TCP/KCP/WebSocket client and server |
f8-features-obfuz-workflow | Obfuz | Code obfuscation and protection via Obfuz |
f8-features-procedure-workflow | Procedure | Game flow control, ProcedureNode management |
f8-features-referencepool-workflow | ReferencePool | C# object pooling (IReference) |
f8-features-sdkmanager-workflow | SDKManager | Native platform SDK integration |
f8-features-storage-workflow | Storage | Local data storage, encryption |
f8-features-timer-workflow | Timer | Timer/FrameTimer, server time sync |
f8-features-tween-workflow | Tween | Tween animations, sequences, chains |
f8-features-ui-workflow | UI | UI panel management, BaseView, layer control |
| Skill | When to use |
|---|---|
f8-editor-assetmanager-workflow | Asset editor tools: F8 generation, AB name management, asset inspector |
f8-editor-componentbind-workflow | Component binding code generation, inspector binding |
f8-editor-event-workflow | Event system monitor editor window |
f8-editor-exceltool-workflow | F8/F7 keybinds, Excel directory config, export settings |
f8-editor-f8helper-workflow | F8 main menu items and shortcuts |
f8-editor-gameobjectpool-workflow | Preload pool Inspector, PoolsPreset asset creation |
f8-editor-localization-workflow | F6 language switching, localization editor |
f8-editor-log-workflow | Log editor settings, LogViewer |
f8-editor-module-workflow | Right-click menu template creation for modules |
f8-editor-playerprefseditor-workflow | PlayerPrefs editor window |
f8-editor-playmodeplus-workflow | Play mode enhancement tools |
f8-editor-ui-workflow | UI sprite slicing, atlas tools, safe area, BaseView template |
| Skill | Source Files | When to use |
|---|---|---|
f8-tools-runtime-foundation-workflow | Algorithm/Assert/Program/Time/Unity.cs | Core utility methods |
f8-tools-assembly-reflection-workflow | Assembly.cs | Reflection and type discovery |
f8-tools-converter-workflow | Converter.cs | Type conversion helpers |
f8-tools-binaryserializer-workflow | BinarySerializer.cs | Binary serialization |
f8-tools-text-json-xml-workflow | Text/LitJson/Xml.cs | JSON/XML/text processing |
f8-tools-io-filesystem-workflow | IO.cs | File I/O operations |
f8-tools-net-workflow | Net.cs | HTTP request helpers |
f8-tools-encryption-compression-zip-workflow | Encryption/Compression/ZipHelper.cs | AES/ZIP/compression |
f8-tools-coroutine-mainthread-workflow | Coroutine/ | Coroutine and main-thread utilities |
f8-tools-streamingassets-loader-workflow | StreamingAssetsHelper/ | StreamingAssets file reading |
f8-tools-threadsync-workflow | UnityThread/ | Thread synchronization |
| Skill | When to use |
|---|---|
f8-build-buildpkg-workflow | F5 packaging, release build, hot update build, Jenkins CI |
foundationfeatureseditortoolsbuildfoundation → editor → features / buildtools as cross-cutting support when utility internals are involved| User request | Selected skills | Order |
|---|---|---|
| "How do I start using F8?" | bootstrap | 1 |
| "Add BGM to my game" | audio + assetmanager | assetmanager → audio |
| "Create a new UI panel" | editor-ui + features-ui | editor-ui → features-ui |
| "Set up hot update" | hotupdatemanager + buildpkg | hotupdatemanager → buildpkg |
| "Encrypt local save data" | storage + encryption-compression-zip | tools → features |
| "Debug network connection" | network + log | features (parallel) |