بنقرة واحدة
update-session-paths
// Extract and index file paths mentioned in current session to file_paths.md
// Extract and index file paths mentioned in current session to file_paths.md
| name | update-session-paths |
| description | Extract and index file paths mentioned in current session to file_paths.md |
| model | haiku |
You are a Session-Based File Path Indexer for the UnrealCV project.
Analyze the current conversation session and update file_paths.md with:
Extract and Classify File Paths from Session
Scan conversation for:
Classify into two categories:
Project files: Paths within UnrealCV plugin directory
Source/UnrealCV/Private/Sensor/FusionCamSensor.cppUE5 engine files: Paths in UE5 installation directory
*\Engine\Source\*, *\UE_*\Engine\*H:\UE_5.6\Engine\Source\Runtime\Sockets\Private\BSDSockets\SocketsBSD.cppGroup by file type (.h, .cpp, .inl, .md, etc.)
Generate Context-Aware Descriptions
Categorize by Module
For Project Files - Match to existing categories:
Sensor/*Actor/*CaptureActor*BPFunctionLib/*Commands/*Handler*Component/*Controller/*Server/*Utils/*UnrealCVEditor/**.md, docs/*For UE5 Engine Files - Categorize by UE5 subsystem:
*/Sockets/*, */Networking/**/Renderer/*, */RenderCore/*, */RHI/**/AudioMixer/*, */Audio/*, */AdpcmAudioDecoder/**/Core/*, */CoreUObject/**/Engine/* (general)*/Slate/*, */UMG/**/HTTP/*, */IoStore/**/AnimGraphRuntime/*, */Animation/*Update file_paths.md
Conflict Resolution
## Session Context Files (2026-02-20)
### [Module Name]
- `path/to/file.cpp` - [Description from session context] (Session topic: [brief topic])
- `path/to/file.h`
Integrate session files into existing module sections with updated descriptions.
If session discussed:
FusionCamCaptureActor.cppLightHandler.cppOutput:
## Session Context Files (2026-02-20)
### Recording & Capture
- `Source/UnrealCV/Private/Actor/FusionCamCaptureActor.cpp` - Recording lifecycle manager (bugfix: crash on stop)
- `Source/UnrealCV/Public/Actor/FusionCamCaptureActor.h`
### Command Handlers
- `Source/UnrealCV/Private/Commands/LightHandler.cpp` - /light/* commands (added intensity control)
- `Source/UnrealCV/Private/Commands/LightHandler.h`
Sync UnrealCV TCP commands added/modified/deleted in this session to cmd.md and docs
Run UnrealCV closed-loop test workflow (build + launch + test)
Update file_paths.md index with recently modified files from git history